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YamSoup

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Everything posted by YamSoup

  1. Many people like me concentrate their funds on their desktop and their laptop is low spec It pretty pointless buying 2grand worth of laptop as it will be obsolete and lose an enormous amount in value Saying that I would still love to sculpt on my portable machine From what I can see most of the open gl features are to do with the real-time rendering of mesh I run a Fujitsu st5111 which is massively outdated I know (but the processer is still surprisingly powerful and i've loaded it with 4 gig of ram) The reason I run this is it has a Wacom pen. I'd love to use 3d sculpt on the move but won't ever bother spending money on a portable system. Are the open gl calls just for the rendering? or are they used in part for the interface also? I know its a long shot, i'm not expecting shader support or anything and I know this program works fundamentally differently from zbrush (which when I last checked didn’t even use the gpu) but what are people thoughts? am I alone on this?
  2. Its a great start The paws are excelent
  3. Thank you both. I am definatly looking to pose the model after retopologising it (its in a adlib t-pose at the moment) Could you give any indication of what is wrong with the proportions? I had trouble matching the front legs as they seamed to be different on every picture I saw.
  4. Hello I am Stephen Ford aka Yam or YamSoup I am a graduate Animator. I have been honing my skills and learning all sorts (including a bit of programming) I got intrigued as it feels very much like a good in house tool. Like the idea of a voxel workflow so trying it out. Hoping to get a few very good models under my belt.
  5. Still a work in progress Its a European frog First serious sculpt in the software (very) basic shapes were made in Maya first Looking forward to posing, texturing and possibly making a game asset out of this frog.
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