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GregP

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  1. Yer that's a nice alternative cheers
  2. Hi Carlosan, That's what I've tried so far works but I can't quite get the level of detail / control right. Do you know if anyone has written up an example of this technique in Coat? I feel like I'm not getting enough control on bevels and blending from in / out of the normals. All the best Greg
  3. Hi folks, Is it possible to do a similar workflow in coat like Ndo's normal map generation? I've been playing about with the stroke options and the depth setting but I can't seem to come up with a good combination of tools. Cheers your time and help Greg
  4. Sorry to resurrect this but wandered if anyone had any ideas on if this is now possible? In Substance Painter on the right you can create preset PBR tools / brushes which can have separate images for each channel color, roughness metallic etc... The only way I thought to do this in 3D Coat was with layers in imported brushes but as I mentioned earlier you don't seem to have PBR control there. Would love to see if anyone has any ideas as it makes PBR texturing pretty limited for fine details :-D Cheers for your time. Greg
  5. Sorry for the bump but has anyone else tried this? You can do this effect / procedure in Substance Painter and it's really useful. Cheers for any help Greg
  6. Thanks Carlosan :-D hope it's an easy fix for the team it's pretty annoying.
  7. Ooo the plot thickens, is there a bug report for this already? Cheers Greg
  8. I still seem to have this problem in 4.5.22. I placed a dot right on the symmetry line and unless I use symmetry I get an artefact even though the UV's are mirrored. Is there a setting / something I'm missing. Cheers Greg
  9. Yes please add this it would be a massive boost to masking
  10. Hey folks, I am making some brushes for 3D Coat using a layered Tiff, Is it possible to affect Metalness? I can get my brush to show up colour, depth, gloss, alpha etc??? I've tried adding additional alpha channels but no joy, It'd be awesome if you could add in metalness, Cheers for any help Greg
  11. Hi Janpec1000, Could be a bunch of stuff. Something quick you could try... Have you set SRGB to off on the Roughness and Metallic textures? If not double click the textures in the content browser and turn off SRGB. Then re-add the textures to the material in Unreal 4 (or change the ones you have in there to linear colour). Greg
  12. Hi All, Don't know if I'm barking mad or if I missed this but please could Metalness have it's own icon on the UI such as, mine seems to be in the gloss ball it'd be nice to be able to control them separately. Also would it be possible to allow the PBR material editor if it doesn't already to support colour id masks such as It's really powerful particularly if you could have masking options on layer folders (not the layer system) to separate all the different materials. Really loving the Beta so far Cheers Greg
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