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Everything posted by Vexod14
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From the album: TheBurningDescent | Characters
Karl’Os ( High/Low/Uvs/Bake ) was made by the talented artist Coralie Bruchon ( https://www.artstation.com/artist/longsharp ). I did the Skull + all PBR textures/Rig/Posing mostly with 3DCoat/Akeytsu. I used 3DCoat for mostly everything except stencils/Brushes creation ( PS ) with custom smartmaterials ( same used on SWR project =) ) Special thanks to Coralie Bruchon, Adrien Chenet, Alexandre Cheremetieff, Maxime Teppe, Anthony Daneluzzi, for your feedbacks ( especially about skin tones ;) ), it helped me so much ! The Burning Descent is a VR Game made@ RyseUp Studios in Lyon Full Project here : https://www.artstation.com/artwork/oGZym© RyseUp Studios
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From the album: TheBurningDescent | Characters
Karl’Os ( High/Low/Uvs/Bake ) was made by the talented artist Coralie Bruchon ( https://www.artstation.com/artist/longsharp ). I did the Skull + all PBR textures/Rig/Posing mostly with 3DCoat/Akeytsu. I used 3DCoat for mostly everything except stencils/Brushes creation ( PS ) with custom smartmaterials ( same used on SWR project =) ) Special thanks to Coralie Bruchon, Adrien Chenet, Alexandre Cheremetieff, Maxime Teppe, Anthony Daneluzzi, for your feedbacks ( especially about skin tones ;) ), it helped me so much ! The Burning Descent is a VR Game made@ RyseUp Studios in Lyon Full Project here : https://www.artstation.com/artwork/oGZym© RyseUp Studios
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Karl’Os ( High/Low/Uvs/Bake ) was made by the talented artist Coralie Bruchon ( https://www.artstation.com/artist/longsharp ). I did the Skull + all PBR textures/Rig/Posing mostly with 3DCoat/Akeytsu. Full Project here : https://www.artstation.com/artwork/oGZym
- 11 replies
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- 1
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- vexod14
- theburningdescent
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From the album: TheBurningDescent | Characters
Sarah ( High/Low/Uvs/Bake ) was made by the talented artist Coralie Bruchon ( https://www.artstation.com/artist/longsharp ). Anthony Daneluzzi made her weapons from A to Z, and I did the PBR textures/Rig/Posing mostly with 3DCoat/Akeytsu. I used 3DCoat for mostly everything except stencils/Brushes creation ( PS ) with custom smartmaterials ( same used on SWR project =) ) Special thanks to Coralie Bruchon, Adrien Chenet, Alexandre Cheremetieff, Maxime Teppe, Anthony Daneluzzi, for your feedbacks ( especially about skin tones ;) ), it helped me so much ! The Burning Descent is a VR Game made@ RyseUp Studios in Lyon Full Project here : https://www.artstation.com/artwork/rGZDe© RyseUp Studios
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From the album: TheBurningDescent | Characters
Sarah ( High/Low/Uvs/Bake ) was made by the talented artist Coralie Bruchon ( https://www.artstation.com/artist/longsharp ). Anthony Daneluzzi made her weapons from A to Z, and I did the PBR textures/Rig/Posing mostly with 3DCoat/Akeytsu. I used 3DCoat for mostly everything except stencils/Brushes creation ( PS ) with custom smartmaterials ( same used on SWR project =) ) Special thanks to Coralie Bruchon, Adrien Chenet, Alexandre Cheremetieff, Maxime Teppe, Anthony Daneluzzi, for your feedbacks ( especially about skin tones ;) ), it helped me so much ! The Burning Descent is a VR Game made@ RyseUp Studios in Lyon Full Project here : https://www.artstation.com/artwork/rGZDe© RyseUp Studios
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From the album: TheBurningDescent | Characters
Sarah ( High/Low/Uvs/Bake ) was made by the talented artist Coralie Bruchon ( https://www.artstation.com/artist/longsharp ). Anthony Daneluzzi made her weapons from A to Z, and I did the PBR textures/Rig/Posing mostly with 3DCoat/Akeytsu. I used 3DCoat for mostly everything except stencils/Brushes creation ( PS ) with custom smartmaterials ( same used on SWR project =) ) Special thanks to Coralie Bruchon, Adrien Chenet, Alexandre Cheremetieff, Maxime Teppe, Anthony Daneluzzi, for your feedbacks ( especially about skin tones ;) ), it helped me so much ! The Burning Descent is a VR Game made@ RyseUp Studios in Lyon Full Project here : https://www.artstation.com/artwork/rGZDe© RyseUp Studios
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From the album: TheBurningDescent | Characters
Madthing ( High/Low/Uvs/Bake ) was made by the talented artist Coralie Bruchon ( https://www.artstation.com/artist/longsharp ). Anthony Daneluzzi made his weapon from A to Z, and I did the PBR textures/Rig/Posing mostly with 3DCoat/Akeytsu. I used 3DCoat for mostly everything except stencils/Brushes creation ( PS ) with custom smartmaterials ( same used on SWR project =) ) Special thanks to Coralie Bruchon, Adrien Chenet, Alexandre Cheremetieff, Maxime Teppe, Anthony Daneluzzi, for your feedbacks ( especially about skin tones ;) ), it helped me so much ! The Burning Descent is a VR Game made@ RyseUp Studios in Lyon Full project's page here : https://www.artstation.com/artwork/bRJ8o© RyseUp Studios
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From the album: TheBurningDescent | Characters
Madthing ( High/Low/Uvs/Bake ) was made by the talented artist Coralie Bruchon ( https://www.artstation.com/artist/longsharp ). Anthony Daneluzzi made his weapon from A to Z, and I did the PBR textures/Rig/Posing mostly with 3DCoat/Akeytsu. I used 3DCoat for mostly everything except stencils/Brushes creation ( PS ) with custom smartmaterials ( same used on SWR project =) ) Special thanks to Coralie Bruchon, Adrien Chenet, Alexandre Cheremetieff, Maxime Teppe, Anthony Daneluzzi, for your feedbacks ( especially about skin tones ;) ), it helped me so much ! The Burning Descent is a VR Game made@ RyseUp Studios in Lyon Full project's page here : https://www.artstation.com/artwork/bRJ8o© RyseUp Studios
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From the album: TheBurningDescent | Characters
Madthing ( High/Low/Uvs/Bake ) was made by the talented artist Coralie Bruchon ( https://www.artstation.com/artist/longsharp ). Anthony Daneluzzi made his weapon from A to Z, and I did the PBR textures/Rig/Posing mostly with 3DCoat/Akeytsu. I used 3DCoat for mostly everything except stencils/Brushes creation ( PS ) with custom smartmaterials ( same used on SWR project =) ) Special thanks to Coralie Bruchon, Adrien Chenet, Alexandre Cheremetieff, Maxime Teppe, Anthony Daneluzzi, for your feedbacks ( especially about skin tones ;) ), it helped me so much ! The Burning Descent is a VR Game made@ RyseUp Studios in Lyon Full project's page here : https://www.artstation.com/artwork/bRJ8o© RyseUp Studios
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Sarah ( High/Low/Uvs/Bake ) was made by the talented artist Coralie Bruchon ( https://www.artstation.com/artist/longsharp ). Anthony Daneluzzi made her weapons from A to Z, and I did the PBR textures/Rig/Posing mostly with 3DCoat/Akeytsu. Full Project here : https://www.artstation.com/artwork/rGZDe
- 11 replies
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- 1
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- vexod14
- theburningdescent
- (and 10 more)
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Madthing ( High/Low/Uvs/Bake ) was made by the talented artist Coralie Bruchon ( https://www.artstation.com/artist/longsharp ). Anthony Daneluzzi made his weapon from A to Z, and I did the PBR textures/Rig/Posing mostly with 3DCoat/Akeytsu. Full project's page here : https://www.artstation.com/artwork/bRJ8o
- 11 replies
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- vexod14
- theburningdescent
- (and 10 more)
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Vos'Kara ( High/Low/Uvs/Bake ) was made by the talented artist Coralie Bruchon ( https://www.artstation.com/artist/longsharp ). I did the PBR textures/Rig/Posing mostly with 3DCoat/Akeytsu. Full Project here : https://www.artstation.com/artwork/nG2Ne
- 11 replies
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- vexod14
- theburningdescent
- (and 10 more)
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to be clearer ; I setup my vertices normals in 3dsmax or maya in angle+face/area weighted+from UV Splitted normals in order to avoid having large gradients on my bakes, and also ugly triangles being visible all over my models when using mipmaps, so almost all the important bake infos are stored in chamfers ( or "bevels" for maya users ). I was wondering, does the FBX import/export imporovement fix this issue Andrew ? Cause being able to work on any model's vertices normals setup could be great, for exmaple, to avoid rebaking new UV packed assets ( and so decline them tons of time and really play with ressources you've already made ) or also create atlasses of numerous models faster than light =) A good fix could be to just "cut and paste" islands of the original bake to the new UV packing but without changing any pixels values on these islands, or maybe this issue of changing the values just happens at export, because the verticenormals has changed after editing UVs, for now that's a part of the problem which could solve this, as long as recomputing vertices normals is fairly simple on 3dsmax/maya. But if I'm wrong please let me know ! =)
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From the album: TheBurningDescent | Characters
© RyseUp Studios
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From the album: TheBurningDescent | Characters
© RyseUp Studios
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From the album: TheBurningDescent | Characters
Vos'Kara ( High/Low/Uvs/Bake ) was made by the talented artist Coralie Bruchon ( https://www.artstation.com/artist/longsharp ). I did the PBR textures/Rig/Posing mostly with 3DCoat/Akeytsu.I used 3DCoat for mostly everything except stencils/Brushes creation ( PS ) with custom smartmaterials ( same used on SWR project =) )Special thanks to Coralie Bruchon, Adrien Chenet, Alexandre Cheremetieff, Maxime Teppe, Anthony Daneluzzi, for your feedbacks ( especially about skin tones ;) ), it helped me so much !The Burning Descent is a VR Game made@ RyseUp Studios in LyonFull Project here : https://www.artstation.com/artwork/nG2Ne© RyseUp Studios
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BraveDude ( High/Low/Uvs/Bake ) was made by the talented artist Coralie Bruchon ( https://www.artstation.com/artist/longsharp ). Anthony Daneluzzi made his weapons from A to Z, and I did the PBR textures/Rig/Posing mostly with 3DCoat/Akeytsu. Full project here : https://www.artstation.com/artwork/60kZW
- 11 replies
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- 1
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- vexod14
- theburningdescent
- (and 10 more)
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From the album: TheBurningDescent | Characters
BraveDude ( High/Low/Uvs/Bake ) was made by the talented artist Coralie Bruchon ( https://www.artstation.com/artist/longsharp ). Anthony Daneluzzi made his weapons from A to Z, and I did the PBR textures/Rig/Posing mostly with 3DCoat/Akeytsu. I used 3DCoat for mostly everything except stencils/Brushes creation ( PS ) with custom smartmaterials ( same used on SWR project =) ) Special thanks to Coralie Bruchon, Adrien Chenet, Alexandre Cheremetieff, Maxime Teppe, Anthony Daneluzzi, for your feedbacks ( especially about skin tones ), it helped me so much ! The Burning Descent is a VR Game made@ RyseUp Studios in Lyon Full project here : https://www.artstation.com/artwork/60kZW© RyseUp Studios
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- theburningdescent
- ryseupstudios
- (and 5 more)
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From the album: TheBurningDescent | Characters
BraveDude ( High/Low/Uvs/Bake ) was made by the talented artist Coralie Bruchon ( https://www.artstation.com/artist/longsharp ). Anthony Daneluzzi made his weapons from A to Z, and I did the PBR textures/Rig/Posing mostly with 3DCoat/Akeytsu. I used 3DCoat for mostly everything except stencils/Brushes creation ( PS ) with custom smartmaterials ( same used on SWR project =) ) Special thanks to Coralie Bruchon, Adrien Chenet, Alexandre Cheremetieff, Maxime Teppe, Anthony Daneluzzi, for your feedbacks ( especially about skin tones ), it helped me so much ! The Burning Descent is a VR Game made@ RyseUp Studios in Lyon Full project here : https://www.artstation.com/artwork/60kZW© RyseUp Studios
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- theburningdescent
- ryseupstudios
- (and 5 more)
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From the album: TheBurningDescent | Characters
BraveDude ( High/Low/Uvs/Bake ) was made by the talented artist Coralie Bruchon ( https://www.artstation.com/artist/longsharp ). Anthony Daneluzzi made his weapons from A to Z, and I did the PBR textures/Rig/Posing mostly with 3DCoat/Akeytsu. I used 3DCoat for mostly everything except stencils/Brushes creation ( PS ) with custom smartmaterials ( same used on SWR project =) ) Special thanks to Coralie Bruchon, Adrien Chenet, Alexandre Cheremetieff, Maxime Teppe, Anthony Daneluzzi, for your feedbacks ( especially about skin tones ), it helped me so much ! The Burning Descent is a VR Game made@ RyseUp Studios in Lyon Full project here : https://www.artstation.com/artwork/60kZW© RyseUp Studios
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- theburningdescent
- ryseupstudios
- (and 5 more)
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From the album: TheBurningDescent | Characters
BraveDude ( High/Low/Uvs/Bake ) was made by the talented artist Coralie Bruchon ( https://www.artstation.com/artist/longsharp ). Anthony Daneluzzi made his weapons from A to Z, and I did the PBR textures/Rig/Posing mostly with 3DCoat/Akeytsu. I used 3DCoat for mostly everything except stencils/Brushes creation ( PS ) with custom smartmaterials ( same used on SWR project =) ) Special thanks to Coralie Bruchon, Adrien Chenet, Alexandre Cheremetieff, Maxime Teppe, Anthony Daneluzzi, for your feedbacks ( especially about skin tones ), it helped me so much ! The Burning Descent is a VR Game made@ RyseUp Studios in Lyon Full project here : https://www.artstation.com/artwork/60kZW© RyseUp Studios
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- theburningdescent
- ryseupstudios
- (and 5 more)
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full project + viewers : https://www.artstation.com/artwork/0g0rK A character I did for an unfinished project, but I may use her in another one after some little tweaks... High+Low polys/Uvs done with 3dsmax, Baked with MightyBake, 4K PBR maps all made on 3D-Coat with StarWars-Redemption's SmartMaterials, rig/skin/posing with Akeytsu, rendered with Marmoset Toolbag 3.
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From the album: e-LysE
e-LysE - full project + viewers : https://www.artstation.com/artwork/0g0rK A character I did for an unfinished project, but I may use her in another one after some little tweaks... High+Low polys/Uvs done with 3dsmax, Baked with MightyBake, 4K PBR maps all made on 3D-Coat with StarWars-Redemption's SmartMaterials, rig/skin/posing with Akeytsu, rendered with Marmoset Toolbag 3.© Vexod14 | Etienne Beschet
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From the album: e-LysE
Default Skin full project + viewers : https://www.artstation.com/artwork/0g0rK A character I did for an unfinished project, but I may use her in another one after some little tweaks... High+Low polys/Uvs done with 3dsmax, Baked with MightyBake, 4K PBR maps all made on 3D-Coat with StarWars-Redemption's SmartMaterials, rig/skin/posing with Akeytsu, rendered with Marmoset Toolbag 3.© Vexod14 | Etienne Beschet
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From the album: e-LysE
"IronGirl"'s Skin full project + viewers : https://www.artstation.com/artwork/0g0rK A character I did for an unfinished project, but I may use her in another one after some little tweaks... High+Low polys/Uvs done with 3dsmax, Baked with MightyBake, 4K PBR maps all made on 3D-Coat with StarWars-Redemption's SmartMaterials, rig/skin/posing with Akeytsu, rendered with Marmoset Toolbag 3.© Vexod14 | Etienne Beschet