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Skye

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Posts posted by Skye

  1. @geo_n Last SP update allows to paint over texture sets

     

     

    @tiburbage Substance painter is better for texture work. You have a ton of generators that can generate various noises and masks instantly and everything is stored in layers so you can change it any time. 3Dc doesn't have that, only attaching smart material to layer but that's not much and it does not work awlays and its laggy.

    But substance is missing couple of things like pen tool or some custom selections like vertex lines or closed curves, that you can use to paint. SP is missing as well a feature if you have multiple objects in scene you cannot turn them of or on if you want to separate them, you need to either duplicate them and do exploded view or add opacity layer to hide them. 3Dcoat has painted objects list where you can turn off or on any separate mesh in scene.

    • Like 1
  2. Hello, I recently create mesh in 3ds max and exported high poly and low poly. Low poly contains 2 uv maps 1001 and 1002, after importing low poly mesh to retopo room, all looks well but will crash instantly. Tried to fix anything possible in 3Ds max in export, corrected transforms etc but still crashing. Tried on 4.9.37 GL and DX.

    Tried export as FBX as well but both models will got completely messed up.

    Links with models if anyone wants to check:

    https://www.dropbox.com/sh/4lhh2kwlzkamhd2/AACsdNFFE-zoSZnBvI47ejJRa?dl=0

  3. On 4/9/2020 at 11:54 PM, Scary M said:

    Nice gun, Looks a little too clean still though maybe dirty that handle up a but more, the metal parts look owrn enough but sweaty hands would darken the woowd, and make it shiny. Low opacity with a few larger textures just to break up the blocky colour somewhat might help too. 

    Good progression in you work chap keep things coming.

    Thanks for crit, will definitely keep that in mind on next project!

  4. Created some additional rocks using tiled sculpting. I used blob tool set to plane with free lasso. Then converted to surface mode and used Flatten clay with jitter on position and hard brush to chisel edges. Since displacement is BW I used same exr texture as opacity mask to mask out plane so only rocks are visible. Works well.

     

    carmech21.3b.jpg

    carmech.3b.jpg

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