Elemeno
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Posts
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Community Answers
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Elemeno's post in Focus on Objects was marked as the answer
NO SOLO MODE EXISTS .. which is very strange you can however use shift+V on the object to hide it and shift+i to invert the hiding
but yes a toggle mode for allowing just that selected object to be see would be super handy
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Elemeno's post in Focus on Objects was marked as the answer
i think theres a solo mode like zbrush ... im sure there is
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Elemeno's post in Ambient Occlusion when UVs overlap. was marked as the answer
3dcoat has had trouble baking light or AO or a mirrored model... quick fix , half your model, bake the light /AO export the textures and then bring in your actual mesh and place those textures in and it will work fine , you can also not bake using render rooms lighting etc and it will generate proper lights and AO but will be default top down
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Elemeno's post in Stable Diffusion plugin for 3DC? was marked as the answer
ai is fine , but doesnt the implementation of the software cost alot ?
also doesnt stable diffusion not just use cc0 assets? so alot of what youre making cant be used ?
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Elemeno's post in Is 3dcoat's export dynamic? was marked as the answer
oh sorry i didnt read that .. yes you can desimate the mesh , the triangles will be larger in flatter or smoother areas ... and smaller triangles in bevels or booleans etc... sorry again i didnt read properly
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Elemeno's post in Why are some seams/edges coloured blue when imported into 3D Coat? was marked as the answer
if you want to remove sharp eedges... go into retopo select and then remove sharp
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Elemeno's post in Will 3dcoat version on Steam update new model for cs2? was marked as the answer
you can download them from valves website and import them into 3dcoat and paint them
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Elemeno's post in About standart blend in sculpt room was marked as the answer
ive done a quick video of what you can use ...
the blend modes are for paint only
Desktop 04-06-2023 12-23-03.mp4
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Elemeno's post in About standart blend in sculpt room was marked as the answer
no only depth opacity , in surface mode, the rest are just universal for painting room etc.
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Elemeno's post in Any idea whats causing this issue? was marked as the answer
inside blender recalculate the normals... if a normal is facing away it wont render the backface.
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Elemeno's post in separate disconncted parts and contraverse operation was marked as the answer
hold shift+lmb and drag it to the above that will connect the mesh
hold crtl+lmb and drag to the other and it will do a subtract boolean
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Elemeno's post in How many triangles can i expect to get with a surface pro9? was marked as the answer
32gb ram ... probably 20-40 million... however ... you wont be able to do much with it as it will be very slow
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Elemeno's post in 3D coat repeat basic brushes in all folders was marked as the answer
annoying isnt it... i have no idea why this happens..
theres probably a reason behind it.. but for now ... the deletion must continue
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Elemeno's post in [Solved] decals was marked as the answer
when setting up decals... make sure you have an alpha channel otherwise it will just notice it as black.
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Elemeno's post in Pixelated Ambient Occlusion on exported map. was marked as the answer
the export might be bugged.. use default settings for the mean time to work around .. ill try it later and see
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Elemeno's post in Does someone know how to pan in 3D Coat ? was marked as the answer
go into edit preferences an set "pan" to a custom button .. MMB is just set as default ..... happy pan day
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Elemeno's post in Vox Layer seems buggy was marked as the answer
i just noticed...
your scaling is way off
transform your mesh until the layer says 1x
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Elemeno's post in Pose through all volumes ? was marked as the answer
in the stroke settings if this is checked.. backfaces wont be affected
if you uncheck it then you can paint through the mesh
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Elemeno's post in [ Resolved ] Rotate Brush Alpha - Sculpt room and Paint room was marked as the answer
3dcoat already has this