Elemeno
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Everything posted by Elemeno
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just wondering what features are hitting 2023 ... been plenty on the forums hoping we get some sort of teaser or roadmap to what was confirmed...
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when setting up decals... make sure you have an alpha channel otherwise it will just notice it as black.
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nope... it needs to be a 16bit tif image... otherwise it adds weird colours
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no hes right... 3dcoat is calculating alphas incorrectly... its making mine show as a slightly grey .. which gives the wrong output
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Does someone know how to pan in 3D Coat ?
Elemeno replied to dschiller's question in Questions & Answers
go into edit preferences an set "pan" to a custom button .. MMB is just set as default ..... happy pan day -
annoying isnt it... i have no idea why this happens.. theres probably a reason behind it.. but for now ... the deletion must continue
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we've pointed this out before .. the benefits of quads over tris.. but these are separate .. dont use voxels.. voxels will be triangulated and give strange results but they are amazing for getting results fast try the primitives in modelling room , but i believe 3dcoat doesnt use catmull clark SD ... so its their own way ...
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I have no retopology skill and i must praise AutoRetopolgy in 3DCoat
Elemeno replied to Galnart's topic in General 3DCoat
if animation is within your interest. simple google search of "disney topology" will be a great place to start , you can see exactly how they create flow specific for character.. -
I have no retopology skill and i must praise AutoRetopolgy in 3DCoat
Elemeno replied to Galnart's topic in General 3DCoat
thing with retopology ... it differs for each use.. for example if its just static then topology and topology flow doesn't matter... because its purely to show, but if youre animating or creating low poly art then topology does matter... and even though autopo is nice, manual will always be best imagine topology would follow face wrinkles.. its the part of your face that deforms most.. so if you have topology to follow that then you can animate cleanly ... right now you wont care too much , enjoy the art let the annoying things come later -
what would be really amazing is a proper ui... something that makes sense , so the paint room channels being seperate like how Substance painter does it.. clear layers , also just have all meshes in one box... no polygroups , just have a column next to mesh [pg] and in that box you can "RMB" and convert to voxels or surface
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underneath scripts is the selection... its currently set to auto but left to right is vertices ,edges, faces