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Everything posted by jimhatama
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imho there should be a way to do this for several objects. Right now there is no way to do this easy way. Also there should be an option for Transform tool for respecting symmetry move, now you only could do it through pose tool with seelct through all option which is clunky and slow. That all makes small adjustment of several volumes a pain.
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infantry armor redesign for a client. with a few variants
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new zbrush update announced bevel brush. You need to click one side of mesh plane and on other after that brush will make a bevel, hard bevel or soft one depending on settings. I think this would be extremely useful for hard surface modeling and 3dcoat could replicate this like with Trimadaptive brush which is very good btw. right now im using 2dplane tool to do this but its normal calculations sometimes off ------------------------------------------------------------------------------------------------------------------------------------ Bevel It! Sculpt flat and rounded bevels along an edge in real-time with the new BevelFlat and BevelArc Brushes. The brushes work with the Backtrack feature and DrawSize to determine the width and the appearance of the bevel. https://pixologic.com/features/assets/brushbevel.mp4
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right now surface can be defined by right mouse button. This will be new plane definition type. Press right mouse and hold - after that alt/shift will change rotation and cntrl forward/backward movement. right now you cant change camera direction when you defining plane too. Im using now right mouse as plane definition now and 2 hotkeys for movement steps - all that clunky at best (and you need to constantly changing movent step value) *im on wacom too