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jimhatama

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Everything posted by jimhatama

  1. I have strange bug like as if some small ammount of steady stroke applied to cursor. See small movements dont move yellow circle. I dont have this problem in 4.9. Also why there is some kind of cross inside circle instead of only dot? I cant see anything in options
  2. if you switch to clay engine brush from voxhide/cut of tool with on plane enabled, plane will stay on cursor and cant be disabled by hotkey
  3. imho there should be a way to do this for several objects. Right now there is no way to do this easy way. Also there should be an option for Transform tool for respecting symmetry move, now you only could do it through pose tool with seelct through all option which is clunky and slow. That all makes small adjustment of several volumes a pain.
  4. tested this on other meshes and it worked fine. i dunno something is confusing it on one particular mesh. it is baking fast and looks like this. Same mesh bakes fine with old method
  5. it just baked that way. I played with cavity modulator and width but cant make RGB cavity thin
  6. infantry armor redesign for a client. with a few variants
  7. new zbrush update announced bevel brush. You need to click one side of mesh plane and on other after that brush will make a bevel, hard bevel or soft one depending on settings. I think this would be extremely useful for hard surface modeling and 3dcoat could replicate this like with Trimadaptive brush which is very good btw. right now im using 2dplane tool to do this but its normal calculations sometimes off ------------------------------------------------------------------------------------------------------------------------------------ Bevel It! Sculpt flat and rounded bevels along an edge in real-time with the new BevelFlat and BevelArc Brushes. The brushes work with the Backtrack feature and DrawSize to determine the width and the appearance of the bevel. https://pixologic.com/features/assets/brushbevel.mp4
  8. I dunno if its a bug or im doing something wrong. New RGB curvature cant see small curvatures at all even when adjusting cavity width. This is smallest cavity Compared to old method
  9. I personally prefer, that shift/alt/cntrl used during plane moving operation(holding right mouse). Cause less hotkey used, and you either way cannot perform these key operations while plane is moving.
  10. render room still resets its settings upon choosing other room and return
  11. Ive assigned Z and C on this buttons but the whole idea of this suggestion is that the plane should be moved/rotated by mouse movement, instead of this 2 buttons
  12. right now surface can be defined by right mouse button. This will be new plane definition type. Press right mouse and hold - after that alt/shift will change rotation and cntrl forward/backward movement. right now you cant change camera direction when you defining plane too. Im using now right mouse as plane definition now and 2 hotkeys for movement steps - all that clunky at best (and you need to constantly changing movent step value) *im on wacom too
  13. And there should be an option of plane transparency - big size red plane could be very distracting
  14. Thea conceptor software introduced this method of defining workplane for On Plane operations, that I find should be included in 3dcoat. Right mouse button for rotation and with cntrl forward and backward plane movement. Gif from blender addon quick shape that uses similar thing.
  15. Quick curves menu hotkey got ignored if you enable On Plane with Curves mode in e-panel
  16. when you select multiple dots of lattice in free form pose mode, gizmo doesnt have small ring for move in all directions
  17. cutoff tool resets its e panel after siwtching from render room. render room resets its settings each time when you switch to other room
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