jimhatama

Advanced Member
  • Posts

    163
  • Joined

  • Last visited

Everything posted by jimhatama

  1. retopo mode still doestn have closest from camera snapping. It makes retopo meshes with close surfaces(or surfaces behind them) real pain.
  2. .06 Duplicate command broken - it duplicats only current volume igonring sub volumes
  3. It seems like im spending most of my time, reseting symmetry enabling its plane to make sure it is reseted and disabling it again. It would be much simplier if object could retain symmetry after trasformations
  4. Writing this again cause there really needs to be an option to disable smart material square updating when cursor placed on model. This makes adjusting smart material extremely difficlut cause many menus hover above model and smart material constantly updating
  5. I have also experienced some layers and even file corruption. I dont know whats causing it, I suspect freezeing operations or volume painting
  6. repeating this report, problem persists Annoying bug introduced somwhere on versions .81-88. If you move volume by gizmoless hotkey, and then undo it, your previous brush gets unselected and more, if you select any volume in this state with H key - it will switch to surface without asking. Same happens with pose undo
  7. Annoying bug introduced somwhere on versions .81-88. If you move volume by gizmoless hotkey, and then undo it, your previous brush gets unselected and more, if you select any volume in this state with H key - it will switch to surface without asking. Same happens with pose undo
  8. We use twist tool for array now, but some controls are inconvinient for array usage. Overlap slider have a limit 100 to -100, this means that array goes only in one side and cant use larger distance between its elements. You must enter larger numbers by hand now, making arrays harder then they should
  9. shader thing is a good thing, but the main problem with matcaps is that they do not react to volume selecting by blinking, making it a lot harder to select volumes. Only PBR shaders blink
  10. compare with previous version, it works fine in my test on .40
  11. while voxel performance vastly improved, there is still one thing that takes it down - smoothing performance. Even with CUDA on on mid lvl meshes abt 600-800k voxel smoothing works only on certain brush size, with bigger brush sizes it evetually goes to zero.
  12. This bug is present in render room. Try changing panorama with greyscale enabled in render room and it will cnage it to color
  13. I mean doubletap when you tap YY for example, Y asix blocked for moving. In Z-axis up mode this is bugged
  14. Transform without gizmo bugged in Z-axis up mode. You need to tap YY to move in XY asix instead of tapping ZZ