Hi,
In version 2024.06 I tested the sculpt geometry painting in the "Paint" room (vertex painting). Then I made the low poly version in the "Retopo" room and create UV. Finally "Bake w/normal map(per-Pixel)". The result in the "Paint" room will be failed. The vertex painting is not transferred. I tested this in 2024.05 and it works there. I tried the "Bake Color From Visible Volumes" but didn't help.
I attached the test project...
Thanks guys!
test_paint.3b
Andrew and 3dcoat team!!! IT'S WOOORK with 2022.45!!! Thank you!!! All UV Maps perfect!!!
...previously generated an error if there were multiple uv maps:
Hi guys!
Retopo room: more uv maps generated. Unwrap has been used to expand all maps. The problem is that incorrect wraps are being generated. I can't find a solution on the net. Thanks!
3dcoat_retopo_uv_errror.mp4
Hello,
when I work with a freeze area, the freeze painting disappears. I had this problem before, but then I switched to vertex mode and it solved it. But now I have to stay in surface mode. (2022.37)
thanks
3dcoat_freeze_problem.mp4
Freeze painting works and does NOT disappear! I updated the video card driver and switched voxel representation to surface representation and set the triangles from 5 million to 3 million.
thanks, but not work now for example I pressed CTRL+S, the freeze area is gone. It seems to me that if a pop-up window comes up or there is a task switch, it disappears.
Hello,
When I paint the Freeze area, after a while the painted area disappears and a small fragment area remains. Could this be a memory problem? This also happens when I switch tasks and return to 3DCoat. Thanks!
Hello,
is there a solution? The depth map of the smart materials downloaded from PBRLibrary does not work, it is black.
If I manually put the images (8 bit jpg) into the channels, the depth works.
Thanks