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Henry Townshend

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Everything posted by Henry Townshend

  1. @Gorbatovsky It would be great if the user could use it the same way in retopo room as in modeling room.
  2. Thank you for showing! Only thing is, I am in Retopo Room! Not in modeling room ... which is where I would like to do that on my retopo mesh! :p Which is where the message "sorry, no selected faces" occures and prevents me from the ability to use the tool on faces. Do you might know how I would go about doing that there? Or do I need to hopp into modeling room to do it?
  3. If you can't remember hotkeys in the 3D world, you're kinda doomed, no matter how many softwares you use. 3D coat is an app made for professionals, not casual users. By the way, Quixel Mixer does the same way of cycling through channels, and it is used in AAA productions all across the board. If you have trouble remembering 5 numbers and what they represent, you have larger problems than 3D Coat being complicated. I have seen people claiming similar things you do about zbrush. Not every software is for everyone. But one should be aware about cutting down possibilities for efficiency with such a mindset, cause every software has its strength(and weaknesses). And there you are wrong again: Retopology is one of 3D Coats absolute unmatched strength. Thats the thing , 3D Coat excells at 3D concepting as much as creating production ready low res meshes fast and efficient. Retopology feels artistic in 3D Coat in a way not found in any other retopo toolset. (I used Blender with all the addons and Topogun for almost 8 years before). But ultimately it doesnt matter what you use... you jus need know the basics, gain expertise and practice. The principles are the same across softwares. Then, the question remains what you are trying to achieve here with this frustrated rants? Do you really wanna contribute to the program, you should be constructive, organized and kind with your feedback. It works, the devopers would listen if you know how to speak respectfully and constructively. (I only use 3D Coat for about 6 month and already two feedbacks of mine have been implemented, such as ACES tonemapping and passthru blend mode) Or, do you wanna bash inside an offical development discussion forum on how bad this software is? Does it make sense? Do you go to MCDonalds and scream how they should up their game to become more like Burger King? Or do you simply eat what you preffer? Sure, you can tell them to enhance their Big Mac by throwing in a certain ingredient, but you cant ask them to throw their whole recipes over boarx because YOU think so....
  4. Most things in 3D Coat you can already do, but often not know how, yet. The thing is, once you find out it actually is already there, it reveals to you that often not only it is already there, but a lot of things are implemented in a much more convenient and powerful and faster way than in other software (take symmetry for instance). So, for cycling through channels is pretty easy, just hit the 1, 2, 3, 4, 5, 8 buttons for bump, color, rough, wireframe, lit, metallic. You can display the desired map directly without cycling. 3D Coat is super powerful, you just need to keep at it and try to learn its paradigm, not fight it cause of wishing it would behave in a certain way like other software. Believe me, been there, it leads nowhere. It feels odd at first but once you get it and open to the paradigms, its worth it and you will see what a fantastic piece of software it really is. Am I saying it doesn't have missing things? No things I wish would be added? No, but the things that ARE inside 3D Coat are a powerhouse cross section of artistic tools you seldom find in other software. It is a generalist software. Can you sculpt or retopo in Substance Painter? Can you PBR paint with smart materials onto your sculpt or properly UV inside ZBrush? Does Blender let you work with tens of millions of voxels with ease doing boolean operations or have paint layers? ... no, but 3D Coat does. The only problem is you need to put in the effort and patience to learn it. Jus as with ANY other software. It is not something trivial you grab over night, even if you are a 3d veteran. Some people get quicker into it and like it right away, some take longer and learn to love it, some hate it, same with every other software. I jus wish people would stop trying to make the app something it is not. For instance, separating the Paint Room from 3D Coat is not a good idea. It belongs inside there. Why introduce the need to bridge something that does not need to because it is native part of the app? That said, Textura is indeed already separate for people who only want the painting. So I don't see the point to have separate development states between those softwares and introduce fragmentation and more effort for the devs to keep to different states.
  5. @Gorbatovsky I am trying to understand something. Maybe you could help me. I started using the "Align Vertices" tool, which is awesome and works well when aligning vertices planar towards a certain axis. However, there are two other modes "Circle" and "Sphere". Circle is the one I wanna use, as I assume it aligns a bunch of vertices into a "perfect" circle. But, when I try to use the tool it says to me I have no faces selected, which confuses me. When I select faces, I of course leave Vertex Select mode and hence have no Vertex align tool at my disposal anymore, cause the tool only shows up if I am in vertex select mode. What I am looking for is in the video I attached. In Blender, you can make anything a circle, no matter what you have selected, over the "loop tools" menu (Addon needs to be enabled, it's included by default). I fail to understand what the Vertices Align tool in 3D Coat expects me to do when it says "No selected face, Sorry". It seems to me it is impossible to select faces in a tool that expects you to be in vertex select mode. On top, why would it rely on faces being selected? Maybe I understand the purpose of the "Circle" mode wrong ? 2022-07-24 19-09-26.mp4
  6. It would be great if we could have the ability to create N-Gon fills freely, like on here: For later triangulation. So far, I could force it by using R-Fill and delete all the resulting edges afterwards: But a one click fill solution like in Blender would be great!
  7. Whoever implemented the "Align Vertices" Tool: THANK YOU so much! This was something I missed coming from year long Blender retopo. Actually not sure if this was always there...maybe I have missed it. I feel this popped up recently. I just discovered it. In any case: Great! It immensely helps for manual hard surface retopo. So glad to have it now also in my absolute favorite retopo tool. (3D Coat retopo tools leave me speechless every new session. Such a joy to work with)
  8. Ok interesting. Then it seems to be unrelated to auto save. To me it happens when working on a long ongoing file which I always save incrementally by "File->Save Incrementally". I think I don't recall it happened to me when on working on a fresh project, but could be wrong.
  9. I don't know if this is helpful regarding this issue, but I maybe observed at least one thing, a trace ... I extensively use the CTRL+SHIFT brushes functions, Tangent Smooth, Relax, Super Relax, Reconstruct (amazing stuff by the way!) It feels to me that those gradually increase some weirdness in the programs behavior. For instance, if I use Super Relax, often times after releasing the camera gets offset, very far from the model, nowhere to be found, it just jumps away and I have to press SHIFT+A to get the model back in focus. Then sometimes, when using relax or reconstruct, I also started to notice some flickering when at some point "Autosave" Countdown starts during the process. Could this maybe have to do with Autosave ? Maybe a coincedence when a crashs occurs during the exact time of autosave ? I have the feeling the more I use the CTR+SHIFT smooth function, the more wonky issues start to introduce, until, I am not entirely sure, the program crashes this way of losing all prefs and hotkeys... jus a vague assumption, maybe coincidence. I fail to imagine how these things could be related, but hopefully a developer might know if its the case and might be able to see whats going on.
  10. Hey, yes, same here, no warning ,software jus closes. It holds on for a second, and you can kinda smell it will be "that kind of crash" again. I also fail to observe a pattern, it jus seemingly happens randomly. For me, sadly, during a work session, on an object I need to finish. Sounds like a valid approach. But, I feel this is a workaround of the "bad" thing that happens, which should not happen in the first place. I assumed that all these settings are already autosaved somewhere, they have to be, right? A question for me then would be how and why this data would be corrupted by crashes? It should not be intertwined with the programs runtime behavior, or failure, but persist, ike you said, stored somewhere, not overwritable.
  11. Unfortunately not. I am using v36 and it happened again the same way as before.
  12. Again today all my hotkeys and preferences where reset after a random crash (jus during smoothing parts of my model, v.2022.36). I never experienced a software when crashing killing all customization and hotkeys of the user and he has to set up the entire program again. This should never happen. Hope something about this can be done.
  13. I just realized, that the only thing it does not reset, is my UI Layout. But it resets everyhting that was in my preferences, that is Font size -> medium and turned on ACES tonemapping and V-Sync.
  14. Hello! When working in 2022.34 (But also happened to me before, I feel less often though) certain crashes will cause 3D Coat to reset itself. This means UI Theme will reset, Preferences settings are gone and all hotkeys are deleted. This causes tremendous setback in workflow. I think this should not happen. There is no bug report available when it happens. It will just severely crash, causing any audio background music I listen to to stutter and then the app just closes down. After that, I can not see my "Recently opened files" and everything is just reset, as if I had a fresh install of 3D Coat. Now, I know my way around 3D Coat to customize it again, but it is annoying and unnecessary, a major stability/trust flaw on the long run. You don't want to be anxious for an app to crash just because it resets the entire settings of the app to default. That is a real productivity problem. I don't know why this happens, but to me it seems there is something severely "unsafe" that was overlooked in development when the application crashes in a certain way. I think it happens mostly to me when I use the Cut Tool. Seems to be during cutting operations. Not entirely sure if that's the only occasion though. Wish I could provide more info, but there is nothing to extract unfortunately, because it just terminates itself. My hardware: Ryzen 5900x RTX 3060ti 64GB DDR4 Hope this can be solved somehow. Not sure if I am the only one who experiences this. I am working more and more in 3D Coat now as a long time Blender user and I am loving it the more I am using it. Everyday I discover something new jaw dropping that amazes me and is not easily done in other apps. The way the app handles high poly with lots of data and gives you the freedom to just cut and punch how ever you see fit is just fantastic. The Pose brush for me is awe fulfilling, and insanely powerful and artistic way to model once you understood it. The powerful curve toolset is jus insane. Hope rough edges like this could be evened out. I feel this is something high prio if it might affect a lot of users.
  15. It would be really, really urgent to fix this problem. This is one of the major things that blocks 3D Coat's full PBR texturing potential. I have written Andrew a pm. Hope that it is somehow possible to fix this by now as 3D Coat has progressed in a lot of areas.
  16. It is a general problem unfortunately, not tied to a specific project. It is the same across the app for me. I just loaded up a new fresh project. (See video above, first entry) You can or at least should be able to repro it by choosing from the welcome screen -> Voxel Sculpting -> choose any mesh. When you try to set a different FOV than the default of 50, it jus jumps back all the time, as if the FOV setting is locked.
  17. Amazing and inspiring works. Every single one.
  18. @Carlosan Can you maybe recreate my original issue? I feel that it got overshadowed now? Or am I overlooking something? Can you repro the FOV slider not working ?
  19. Hello @tokikake ! I dont understand how your issues relate to my post. My post is about the fov slider in the menu not changing the fov. I have no trouble with zooming at all. Only with altering the FOV. Maybe there is some confusion? I feel these are two different issues and yours not really related to the FOV setting. Thanks for your input nevertheless!
  20. 2022-06-26 21-21-41.mp4 I have a problem with the FOV setting. I can not set it anymore. Please see above video on how it behaves. Is it locked or something? It does not matter which file I work on. Fresh file with loading a mannequin behaves the same. I remember I never had problems with the setting in previous versions.
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