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kritskiy

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Everything posted by kritskiy

  1. Hey Anton, > I don't know how to add intelligent zero padding to numbers like "003, 013, 334" I would be glad if we could improve this script. you can use formatInt for that: void main() { Vox v; string x = GetCurVolume(); SelectFirstVolume(true); v.rename(x); for ( int i = 0; i < v.count(); ++i ) { v.at( i ).rename( x + "_" + formatInt(i, '0', 3) ).parent(); } } more info here. On a side note, I wonder if it's possible to get a list of children of the current volume or a parent? Iterating through all the visible nodes is not ideal...
  2. That was the first thing I did about 2 months ago but never got a reply.
  3. Unfortunately no. On the left objectified geometry with 0 Border Width, on the right — with 100 and they look exactly the same:
  4. The automatic bevel for Vox Hide tool is great but sometimes it's not needed. But there's no way turn it off or to edit its size. I think it'd be great if that was an option. Do you think it could be possible? I made an issue on Manthis: https://3dcoat.com/mantis/view.php?id=2462
  5. Thanks everyone for input! In the end I the company bought me a license.
  6. Hi everyone, I own a professional license for about two years and was using it on my personal computer. I joined a company and asked if I can use it during working hours on my work PC: but they said that the software is on my name so I can't use it: it must be bought by a company and they don't want to buy it. - I wonder if their statement is true and I can't use my pro license when I work for a company? - Or these people have no idea what they're talking about and I can use it? - Or this might depend on a country? Thank you
  7. Hi everyone, I'm using 4.8.32 on Mac. I used Curve Tools to create a chain on a character and everything was fine. Later I restarted 3DC and now Curve Tool creates only one instance of a geometry! I tried to reset settings, clicked buttons but nothing helps. Does anyone know how to fix this? Thanks!
  8. Hi Carlosan, This centers axis in a local space, when I create an object with "click to place" option, its local axis is the same as global axis... (attached coat.gif) So I'm wondering if there's a way to - edit local axis so I could've use it to set symmetry - or align symmetry axis to a specific plane (to camera view for example) Basically my goal is to align a symmetry plane of a weirdly rotated object. At the moment I know two ways of having it: - creating an object in global center, using Transform to put it in the desired place (takes a lot of time if I need an object to be in a particular place) (transform.gif) - creating an instance of the object, then approximately rotate it to confine with global axis and then pick symmetry from bounding box... Both take quite some time to do. My idea of the process would be aligning a camera along normal, and then hitting a button, something like "align local axis to camera" but I don't think something like this exists. I hope this makes sense! Sergey
  9. Hi everyone, Is is possible to change an axis of an object? For symmetry and such. For example I created a primitive on the surface of a sphere but its local axis is oriented the same as world axis And I want its axis to be like this so I could've enabled symmetry: Thanks, Sergey
  10. Thanks guys! As I mentioned, I found the option to control split overlap, however I still wonder if it's possible to control edge smoothness of Vox Hide
  11. Yup. In fact, I don't think Border Width affects anything (left: 90, right: 0)
  12. ah ok I found an option to control Split overlap. However question about Vox Hide remains
  13. Hey everyone, could anyone please tell me if it's possible to control the amount of overlapping for vox split tool and/or smooth for vox hide? I just want two pieces with no overlaps and seams. Both tools create bizarre result :/ Thanks!
  14. Может мне стоило где-то в другом месте спросить?
  15. Здравствуйте! Скажите пожалуйста, я правильно понимаю, что для стран СНГ специальной цены для апгрейда с educational до professional нет? И апгрейд до полной будет стоить столько же, сколько новая полная версия для стран СНГ (280$)?
  16. Another workaround is subdividing lowpoly without smoothing, I'm getting up to x3 fps boost on hipoly versions of lowpoly geometry. But I agree, this should be fixed!
  17. 2048, as Geexile mentioned (I'm using educational version and can't test higher res)
  18. Ops, that was recorded in 4.5.16. I tried 4.5.17, it seems that painting on both hipoly spheres works with the same speed, but lowpoly is still laggy: fps indicator shows 25fps for both hipoly spheres and 17 for lowpoly
  19. I noticed too that sometimes painting on simple objects is very laggy. I'm on OSX, GeForce GT 750M 2048MB. Here's a video: I imported 3 spheres, first is lowpoly with one shell, second is hipoly with one shell and third is hipoly with separated shells. Painting on the third is the fastest/less laggy! https://dl.dropboxusercontent.com/u/415738/slowdown.mp4 Interesting, why is it so and is it possible to fix this?
  20. Got a message from Andrew, this will be fixed in future build, thanks
  21. Here's a video , in first 15 seconds I use 4.5.16 and it freezes when I move camera inside the structure, in last 15 seconds I do the same in 4.5.06 and everything is fine https://dl.dropboxusercontent.com/u/415738/coat.mp4 and scene from video is attached Do I need create a bug on Mantis or write to support? scene.fbx.zip
  22. Hi everyone, I'm working on a simple model, my usual workflow includes detail pass in Photoshop via projection painting. When I send to PS wide shot of the scene (yep.jpg) everything works fine , but if I move camera closely to the object (nope.jpg), 4.5.16 freezes. 4.5.06 works fine i both instances. Scene is attached. I'm on OSX. Is there a problem with my object or what's going on there? Thanks broken.3b.zip
  23. Why wont you use Airbrush tool instead of Brush tool? It gradually gains thickness instead of painting by layers (like Brush tool) I personally think brush tool was broken in 4.1 and works properly in 4.5
  24. Hey, 1) I hide some polygons with Hide Poly Tool 2) I unhide painting object 3) My hidden polygons become visible too Is this a bug or intentional behaviour?
  25. Is this a bug or did this option went somewhere else?
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