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Showing results for tags 'UDK'.
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This is the Unreal Master Thread. You can throw your questions in here, as this will be a sticky. Get it here: https://www.unrealengine.com/
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Hello, all. I created this bread yesterday and put it into the UDK. It looks fine in most applications, and even in UDK's Static Mesh preview, it looks fine (see image 1). However, when I put it in a scene, I can see where the UV seams are on the model (see image 2). I exported with Smoothing Groups on from 3ds Max to try to fix this, but no use. Anyone have any ideas on why this is happening and/or how to fix it?
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Hi there ! This is my new work "Earth Dragon". Maybe Vox Sculpt, Retopo, Paint in 3D-Coat, and Render in UDK. I like snake brush drawing, but instead retopology is very hard..... Thanks.