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Showing results for tags 'toon'.
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Hey guys, I have been playing with toon shaders recently and I have some trouble rendering it to look like in the sculpt or paint room This is how I would like it to look (Flat shading, hard shadows) This is the closest I can make it in the render room but there is still a lot of soft form shadows and a lot less contour lines than in the sculpt or paint room. Iv included my shader and rendering settings. I know I could just screenshot from the sculpt room but I would like to render it at a bigger resolution with an alpha channel. Does this have anything to do with the HDRI im using or is it because of the shader settings? Thanks a lot for any help you can provide Cheers
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Ian Thompson Using 3D-Coats toon shader preset and a few mesh tweaks to create a cel shaded look with weighted line art.
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From the album: Character Sketches
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From the album: Character Sketches
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From the album: Character Sketches
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From the album: Character Sketches
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From the album: Character Sketches
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Hi, I'm not new here, but it's my debut in gallery. What pushed me to share this WIP was topic posted by DavidF: http://3d-coat.com/forum/index.php?showtopic=10030 I was shocked how many similarities our sculptures have. My work is a little bit older i guess. I even don't remember when i started it... Process of sculpting didn't take so long, but whole idea is evolving in my head from looong time. First i started to jam with my tablet and 3D Coat with target to create toon/comic book style character. I'm not sure but i feel, my character style is similar to some Marvel or DC hero/antyhero (i'll be glad if someone help me find a clue ). Then i started to think, and realized that this style is a little bit like (may i say) "soviet cubism": but with more flow and oval shapes. Now I've got idea about Siegfried (don't have surname yet). An nazi engineer whose dream was to create a time machine during WW2. Maybe i'll create short animation, don't know yet, but first i need to create portrait. So here it is: I hope sharing my work will push me to finish this fella. Retopology of a head is done. Now I'll make hair, uniform and oldschool, round glasses. Thanks