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Found 3 results

  1. Mark kolobaev

    Concept Art 3DCoat

    Hello all. 3DCoat for me the best choice. I will share my daily practices & concept art. Angle version: 3DCoat screen: End: Thanks.
  2. hello everyone, 4 months ago, i was asking you about more smart material for 3d coat for my Sci-fi exam in video and today i can show you my final work. All the texture has been made with the smart material in this topic (and the basic smart material of cours). This screenshot come for unreal egine 4.9. I should like to have your opinion on it (positif or negatif about texturing, props, lighthing, etc) English is not my mother tongue so, sorry for the mistakes And this is a like for my SF character https://skfb.ly/OHZO
  3. 3D Coat 3.7- StarFighter Detailing Volume #1 -Normal Maps http://www.learn3dso...1_norm_maps.htm In this training video Instructor Adam Gibson shows how to detail a Spacefighter model that was created in Lightwave using 3D Coat's powerful normal mapping and painting tools. Learn how to take simple models and create complex surface geometry like Sci-Fi panels, vents, pipes, rivets, and all kinds of gadgets and nurnies. Tips and tricks on how to use the different brush types along with alpha brush collections is covered in great detail. The concepts learned from this video can be used for all sorts of other projects like machinery, vehicles of all types, and architecture. Great for detailing hard surface models, but not limited to. You can also apply what you learned for organic objects as well. Table of Contents for Volume #1-Normal Maps Chapter 1- Intro Chapter 2- Importing Model into 3DC and View Modes Chapter 3- Hiding Parts Chapter 4- Polygonal Tool and Eraser Tool Chapter 5- Top Fin Base Panels Chapter 6- Top Fin: Adding Detail Part One Chapter 7- Top Fin: Adding Detail Part Two Chapter 8- Top Fin: Adding Detail Part Three Chapter 9- Wings: Top Base Panels Chapter 10- Wings: Bottom Base Panels Chapter 11- Thruster Casing: Top Panels Chapter 12- Thruster Casing: Bottom Panels Chapter 13- Thruster Casing: Front Panels Chapter 14- Thruster Casing: Back Panels Chapter 15- Thruster: Inner Bevels Panels Chapter 16- Cockpit Panels Chapter 17- Hide Tool Chapter 18- Thrusters Main Panels Chapter 19- Long Gun Casings Chapter 20- Rear Long Guns Chapter 21- Front Long Guns Chapter 22- Alpha Brushes: Intro Chapter 23- Alpha Brushes: Detailing Chapter 24- Exporting Normal Map Created in 3DC Chapter 25- Importing the Spacefighter into Lightwave http://www.learn3dso...1_norm_maps.htm Running Time: 6 hrs. 42 mins. High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video Level: Beginner & Up
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