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Found 4 results

  1. This is the Unreal Master Thread. You can throw your questions in here, as this will be a sticky. Get it here: https://www.unrealengine.com/
  2. I was watching a game play video of Elder Scrolls Online last night and it inspired me to make a prop I saw in one of their scenes. It took 30 min to model, retopo, UV, and paint and another couple of hours to tweak the textures, lightmap, and light. I also ran into a bit of a snag when I put it into the UDK, but I clearly managed to get it working. This is the first piece I've done that I feel is truly worthy of being called done enough to put here: ...and the UDK render:
  3. alvordr

    UV Seams Showing Up In UDK

    Hello, all. I created this bread yesterday and put it into the UDK. It looks fine in most applications, and even in UDK's Static Mesh preview, it looks fine (see image 1). However, when I put it in a scene, I can see where the UV seams are on the model (see image 2). I exported with Smoothing Groups on from 3ds Max to try to fix this, but no use. Anyone have any ideas on why this is happening and/or how to fix it?
  4. takanari

    Earth Dragon

    Hi there ! This is my new work "Earth Dragon". Maybe Vox Sculpt, Retopo, Paint in 3D-Coat, and Render in UDK. I like snake brush drawing, but instead retopology is very hard..... Thanks.