Contributor Tony Nemo Posted December 7, 2012 Contributor Report Share Posted December 7, 2012 Exporting OBJs seems to distort the mesh. This mesh when exported and opened in C4D Looks Like this: I've noticed this before but as it was usually for clothing or other organic stuff, it made little difference but a wall is a step too far. Anybody else noticing this problem? And what can be done about it? The answer seems to be, export the model from the Retopo room: The answer seems to be, don't export Displacement because it distorts the mesh and makes the rendered image very ugly. Quote Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted December 10, 2012 Advanced Member Report Share Posted December 10, 2012 I'm able to export to OBJ and open in 3ds Max just fine. It may be just me, but I do seem to have problems with getting the specularity to work properly, however. Maybe check your import settings in C4D to see if there's a different way to get the OBJ into it more accurately. Keep in mind that displacement often "balloons" models, especially if they lack enough polys to support the deformation. Quote Link to comment Share on other sites More sharing options...
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