Jump to content
3DCoat Forums

Exporting OBJ Files


Tony Nemo
 Share

Recommended Posts

  • Contributor

Exporting OBJs seems to distort the mesh. This mesh when exported and opened in C4Dpost-1430-0-22472300-1354913363_thumb.pn

Looks Like this:

post-1430-0-69574600-1354913427_thumb.pn

I've noticed this before but as it was usually for clothing or other organic stuff, it made little difference but a wall is a step too far. Anybody else noticing this problem? And what can be done about it?

The answer seems to be, export the model from the Retopo room:post-1430-0-09303500-1354914994_thumb.pn

The answer seems to be, don't export Displacement because it distorts the mesh and makes the rendered image very ugly.

Link to comment
Share on other sites

  • Advanced Member

I'm able to export to OBJ and open in 3ds Max just fine. It may be just me, but I do seem to have problems with getting the specularity to work properly, however. Maybe check your import settings in C4D to see if there's a different way to get the OBJ into it more accurately. Keep in mind that displacement often "balloons" models, especially if they lack enough polys to support the deformation.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...