Jump to content
3DCoat Forums

Retopo Mesh Shrunk?


alvordr
 Share

Recommended Posts

  • Advanced Member

I was working on a project overnight that turned out rather well after I manually retopo'd it. I was adding further details, afterwards to rebake, but had to go to sleep. I awoke to have 3DC crash. I tried to import my retopo mesh that I had exported from 3DC last night into the scene to reuse and found that it was considerably smaller than my Voxel sculpt. I've been trying to manually scale it back, but I'm finding myself having to spend a lot of time messing with this.

Is there a shrink wrap function in 3DC that I don't know about? If so I could simply make it bigger than my Voxel and do it.

Link to comment
Share on other sites

  • Reputable Contributor

No shrinkwrap... Snap in the left too bar menu can snap the retopo mesh to the voxel or surface object. but the user still has lots of manual work to do as stated below...

You still have to use the transform tool to resized and line up the retopo mesh so it is pretty close to where it needs to be. That is 95% of the work done by the user and snap finishes it off.

If your retopo mesh is not very close to being correctly resized and aligned you will have vertices shooting off to where they do not belong when you click on snap...

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...