Member another666 Posted March 13, 2013 Member Report Share Posted March 13, 2013 I am having real problems with sketchup models that I know 3dcoat does not like so i bring them into Zbrush and remesh them, either through qmesher or dinamesh. The mesh comes out at about 27000 tris. when I bring it into 3dcoat for voxilization it brings up a warning that the voxils will be 95 million and if i say ok kills my computer. What am I doing wrong ? I really need it to handle these low polly meshes but I feel like I am fighting the program to get it to work. Any help would be fantastic. Thank you Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted March 13, 2013 Contributor Report Share Posted March 13, 2013 import to surface mode by checking "merge without voxelising" checkbox. There you can do pretty much anything you can do in voxel mode( cutting,Liveclay sculpting,booleans ect...) At 27 000 tris its gonna be super responsive. To merge to voxel its better for organic shapes to use as base for sculpting any very sharp shapes,even lowpoly will require excessive polycount (like 95 mil) Quote Link to comment Share on other sites More sharing options...
Member another666 Posted March 13, 2013 Author Member Report Share Posted March 13, 2013 Sorry I may have missed something how do I "import to surface mode by checking "merge without voxelising" " thanks Quote Link to comment Share on other sites More sharing options...
Contributor TimmyZDesign Posted March 13, 2013 Contributor Report Share Posted March 13, 2013 IMPORTANT: Do not forget to click on "Apply" after clicking "merge without voxelizing" Quote Link to comment Share on other sites More sharing options...
Member another666 Posted March 13, 2013 Author Member Report Share Posted March 13, 2013 Ha! thank There are so many tools and options, I had managed to unattach this menu .. Cheers Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.