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johnnycore

Merging Imported Multiple Normal Maps..

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I have a model which is split up into multiple sub objects, all of them have their own UV's (ofcourse) and I have painted normal maps in 3d-coat but then the client decided he wants something changed to the model..

So I've exported the model als obj including maps, editted the model and reimported the models + textures and change uv's a bit. Everything is working fine still..

However theres one problem, I now have multiple layers with multiple depth info (normal maps)

Somehow I am NOT able to merge these layer to a single depth layer.. when I merge the layers, the depth info disappears.

I can still work like this but I was wondering if its possible to merge these layers to a single layer?

Also tried out "copy channel" which does not do anything..

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i use for this:

texture export normal map

add new layer

texture import normal map

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This is also what I do except I don create a new layer because it automatically gives me a new layer.

However, it does not merge the layers into one layer for me.. instead it just gives me 8 layers (one for each normal map)

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I export all layers from

Textures

Export

Normal Map (TS_Low poly Mesh)

* TGA file format

then i delete all layers

add a new one

Textures

Import

Normal Map

all the maps are merge in one layer named Normalmap (ext)

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Sorry, this is not what I meant exactly.. :)

My obj has 8 sub objects, so 8 UV sets.

When I export normal map I get 8 normal maps.

I have to import them one by one, which result in 8 layers.

However I found out how to merge them..

It seems when importing a normal map you get a layer with the blending mode "normal map", somehow I overlooked this I expected the normap map to be imported as depth.

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