Contributor Malo Posted June 22, 2013 Contributor Report Share Posted June 22, 2013 Hi at all. I have some trouble with custom primitives that uses posive and negatve objects inside in Surface Mode. Take a look at this. If i put my custom model on the top or right side, it works correctly in Surface Mode. But on the left side, i get always holes into my surface, but why? I have the same results on the oposite sides, Lower and back left are correctly and the back right side gets holes. If i use the basic sphere and add or subtract (hold ctrl) surface, i get no holes. Close holes, dont solve the problem. Sure the holes are gone, but my negaive model would be closed, too. Any help would be nice. Regards Malo Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted June 22, 2013 Contributor Report Share Posted June 22, 2013 Do the holes survive a return to voxels? Quote Link to comment Share on other sites More sharing options...
Contributor Malo Posted June 22, 2013 Author Contributor Report Share Posted June 22, 2013 (edited) Not realy. Befor - After I got from time to time this error, too. Maybe that could helps you. Edited June 22, 2013 by Malo Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted June 22, 2013 Contributor Report Share Posted June 22, 2013 Send the file to support@3D-Coat.com. Quote Link to comment Share on other sites More sharing options...
Contributor Malo Posted June 22, 2013 Author Contributor Report Share Posted June 22, 2013 This is the basic cube if you want to start in surface mode at the startup menu. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted June 23, 2013 Contributor Report Share Posted June 23, 2013 Is the greeble you are using part of 3DC? Quote Link to comment Share on other sites More sharing options...
Contributor Malo Posted June 23, 2013 Author Contributor Report Share Posted June 23, 2013 What is greeble? I cant translate it. I found the problem. There was a hole in my object. After closing that in Blender, i get no more holes in 3d coat. I still get sometimes this error message, but after klicking several times around the same area, it works. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted June 23, 2013 Contributor Report Share Posted June 23, 2013 FYI a "greeble" is a modeler's term for any little object that would add detail to a larger object. It usually refers to the clutter on space ships. Quote Link to comment Share on other sites More sharing options...
Contributor Malo Posted June 24, 2013 Author Contributor Report Share Posted June 24, 2013 Many thanks for the help. Quote Link to comment Share on other sites More sharing options...
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