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Low poly -> High Poly -> Normal Map


riuthamus
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Long story short, I created a low polygon model for use within our game. Most low polygon games dont use normal maps ( least that I knew of ) so I never thought to make them. We decided to try out a normal map and it looked amazing except for the seams. After doing some searching most game developers make a very high polygon mesh and then use that for the normal by baking it.

 

My question is simple, can I use 3dcoat to create a voxelized version of my current low polygon. Sclupt in the details, and then bake that back down to the low polygon model?

 

This is the current normal on the model:

gallery_1_371_388973.png

 

This is the current normal map ( using a 2d editor )

gallery_1_371_25839.png

Edited by riuthamus
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You could also just bring in your low poly model and paint your normal maps directly to the mesh, or any combination of voxel/poly sculpting and direct texture painting.

 

Looking forward to hearing your experience and see your results (assuming you can share the results of course). :)

 

Cheers.

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