Member DarkEdge Posted January 27, 2014 Member Report Share Posted January 27, 2014 (edited) As you can see I have six sided poles in my hand topology. I've heard that these are nasty, can someone tell me how to resolve the six sided pole that I have outlined? Or...would this be necessary?Thanks for your help! Edited January 27, 2014 by DarkEdge Quote Link to comment Share on other sites More sharing options...
Contributor TimmyZDesign Posted January 27, 2014 Contributor Report Share Posted January 27, 2014 Change the bottom two triangles into one quad. Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted January 27, 2014 Contributor Report Share Posted January 27, 2014 There: http://blenderartists.org/forum/showthread.php?93651-Poles-and-Loops&p=853095&viewfull=1#post853095 1 Quote Link to comment Share on other sites More sharing options...
Member DarkEdge Posted January 30, 2014 Author Member Report Share Posted January 30, 2014 Great, thanks! Quote Link to comment Share on other sites More sharing options...
Advanced Member Monkeybrain Posted March 22, 2014 Advanced Member Report Share Posted March 22, 2014 (edited) Thank you for this very nice link, because some 6 sided poles are not so easy! But I wish me, if 3DCoat could recognize poles to (3 sided, 4 sided, 5 sided, 6* sided and so on), like quads, tris and ngons. This would be so nice Thank you ... *6 and more are bad Edited March 22, 2014 by Monkeybrain Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.