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Baking


FreezeFrame
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Hi, I have an old hi poly model from Sculptris. Sculptris uses a randomly generated uv template, so it's not vertex colors here. I would think it is done the same way. Bake to texture map for the low poly. Not sure if this could be done in 3D Coat, since it's not vertex colors. Blender 3D maybe? Just curious, I'm probably going to edit the model(make it symetric across the x axis, most likely, not sure yet. It's a tree character so symmetry dosen't really matter)  and have to repaint anyways.....Maybe a new type of model update from it!

Edited by FreezeFrame
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sculptris.jpg

 

Paint room

import model for ppp

 

Retopo room

retopo menu

import (the low poly model)

mark seams - unwrap...

 

Merge

 

Paint room

delete the original hipoly model imported for PPP initially

 

bake done

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If I import to paint on a uv model, I see it's not available in the voxel room. Is it possible to merge there also?

As far as I see I would have to "merge object"  in the voxel room, make my changes, then save out and reimport to the paint room. Ok, guess that will work.

For practice, Trying to save some of the 1024 texture.

May as well make model changes and repaint!

Edited by FreezeFrame
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