Advanced Member worldcrafter Posted July 2, 2014 Advanced Member Report Share Posted July 2, 2014 (edited) For games where the model will be converted into tris and use a texture and normal-map, Is it more efficient to use separated topology like this (22 tris) Or joined topology like this (28 tris) ??? and why Edited July 2, 2014 by worldcrafter Quote Link to comment Share on other sites More sharing options...
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