Advanced Member Grimm Posted November 29, 2014 Advanced Member Report Share Posted November 29, 2014 I made a landscape in Blender and brought it in to 3D-Coat in surface mode. I wanted to sculpt some details in and then paint it. Is there a way to autopo it? I have tried all sorts of ways to do it but it hasn't worked out very well. Or do I just have to manually topo it? It's not a volume so I'm not sure if autopo can handle it. Here is the landscape after the sculpt: After several crashes and really messed up meshes, here is the best of the lot. But it still has big issues and doesn't look right: Thanks, any hints on workflow would be awesome. Jason Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted November 29, 2014 Reputable Contributor Report Share Posted November 29, 2014 You need to give it some thickness as Auto-Retopo only works on closed obejcts. A single surface like a sculpted plane or cloth item, won't work. In such cases, you should use the manual retopo tools. The Strokes tool is always a good option. You can simply sketch the most basic topology > hit ENTER > use Split Rings to add loops where needed. Quote Link to comment Share on other sites More sharing options...
Advanced Member Grimm Posted November 29, 2014 Author Advanced Member Report Share Posted November 29, 2014 Thanks AbnRanger, I was thinking that was the problem. I will give the Strokes tool a try. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor Solution AbnRanger Posted November 29, 2014 Reputable Contributor Solution Report Share Posted November 29, 2014 This tutorial might give you some ideas as well: Quote Link to comment Share on other sites More sharing options...
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