Advanced Member arumiat Posted May 20, 2015 Advanced Member Report Share Posted May 20, 2015 I've created my own smart material using an albedo and normal map. The smart material preview looks great, the actual painted mesh not so much. Any ideas as to why this may be? Thanks in advance, T Quote Link to comment Share on other sites More sharing options...
Advanced Member arumiat Posted May 20, 2015 Author Advanced Member Report Share Posted May 20, 2015 upping my texture size to 4096*2 seems to have helped.. Quote Link to comment Share on other sites More sharing options...
Solution Javis Posted May 20, 2015 Solution Report Share Posted May 20, 2015 Yeah, texture resolution really matters. I noticed that the preview is a little higher res then low res textures also. Quote Link to comment Share on other sites More sharing options...
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