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NORMAL MAP ok - dISP MAP noT OK


herve_bis
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HELLO

 

I am going crazy over that bug... never ever had that in years !  !

 

basically I have one single layer. an Object I have retopoed, UV.. then I baked it to the paint room using Micro Vertex.. It shows very well in Paint room.

 

If I set the depth to 0%, I get the perfect retopo mesh.. If I set the layer depth to 100 % , I do get the nice disp.

 

Now... if I output the disp... It's all wrong... all I get is a very smooth shit ... the disp is just not there..

If I output a Normal map.. all perfect, but I want a disp, not a normal map...

 

Dang...

 

sorry I can't post anything... so I guess there will be no help... ah well... shit happen

 

Maybe I'll just drop 3d coat and move over ZBrush... as I have no other solution..

 

too bad, it was a nice app.. but Way too buggy...

 

 

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