This method worked on my side.
3DC version 4.5.25. GL--non--cuda--64 bit. Whether you have to choose GL over DX I did not test.
View menu
Select-- Compatibility Shader
Texture menu
Select--Texture export / import workflow-- Gloss/Color Specular
Png was exported with transparency. I opened the image in Photoshop. The transparency was there.
I did not test in Unity but I know the transparency is in the png file so it should work.
The metal/roughness workflow with the GGX shade
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