New Member mjk Posted February 8, 2016 New Member Report Share Posted February 8, 2016 Hello! There is probably an easy fix to this, but I can't figure it out by myself.. I import my uv'ed model into the paint room, per pixel painting method. I fill the model with white color (fill tool) and start painting in black areas. In those black areas I then see reflections of the environment map. Naturally, when I choose "flat shade" in menu > view the reflections disappear. How can I make those reflections disappear? ..or.. How can I influence the amount of reflectiveness of the blinn-phong or any other shader, which are selectable in menu > view? How do I change the properties of those shaders, e.g. no reflection in general? Cheers Michael Quote Link to comment Share on other sites More sharing options...
Solution Carlosan Posted February 8, 2016 Solution Report Share Posted February 8, 2016 Hi To keep Glossiness channel = off, help your issue ? Quote Link to comment Share on other sites More sharing options...
New Member mjk Posted February 12, 2016 Author New Member Report Share Posted February 12, 2016 Hi To keep Glossiness channel = off, help your issue ? Glossiness.jpg Hi Carlosan!! Yes, thank you, that did the trick !!! ...oh boy.. so obvious... :-) cheers Quote Link to comment Share on other sites More sharing options...
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