Advanced Member blade33ru Posted February 27, 2016 Advanced Member Report Share Posted February 27, 2016 Anyone figure a way out of getting simple ground shadow in render room. this is something zbrush does nicely but i cant find in Coat. Needs to be implemented to get a half decent render without compositing in photoshop Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted February 27, 2016 Contributor Report Share Posted February 27, 2016 Use a plane or cube. Quote Link to comment Share on other sites More sharing options...
Advanced Member blade33ru Posted February 28, 2016 Author Advanced Member Report Share Posted February 28, 2016 .. im talking about a transparent shadow shader. i want to be able to have a shadow fall onto my hdri backgrounds without seeing any cubes or planes. ideal workflow would be to add a plane then add a shader like Mayas use background shader so i can get shadows seeming to appear right over the backdrop Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted February 28, 2016 Contributor Report Share Posted February 28, 2016 Yeah, I know the technique in C4D (called a "shadow catcher" over there) but beyond importing your hdris into 3DC and rendering, I am at a loss. Quote Link to comment Share on other sites More sharing options...
New Member Rudolph Posted June 14, 2016 New Member Report Share Posted June 14, 2016 I'm with you on this , need an invisible ground plane with shadow . Anyone got a workaround? Quote Link to comment Share on other sites More sharing options...
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