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MAX3D2

Retopo Draw Shapes or NGons with Equilateral Sides

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Is there a way while in Retopo Mode to draw a NGon shape on the surface of a mesh? Both sides of my hipoly mesh has a circle cut and extruded into the mesh. Of course you can freehand redraw your topology. But the edges are not equilateral or equal in length. The freehand method works but is not accurate enough for me and what I am doing. It would be nice to have the ability to draw a NGon shape onto your surface with a defined value for the number of points or edges.(Exactly like you can do in 3DSMax). This would make the task of doing circles a breeze in the retopo process. This ability might exist in 3D Coat but I am still a noob with this application.

max3d2

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I guess I will just have to do a work around or go back to Topogun or Zbrush for retopo. Since no one seems to know the answer.

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There isnt a way while in Retopo Mode to draw a NGon shape, sorry.

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Thank you Carlosan. This I feel would be a great feature when trying to make a perfect circle retopo. Maybe having it perfectly equilateral is not needed. I am not sure. Since these retopos are for game models maybe no one will see a slightly wobbly circular shape. Eyeballing it by hand is pretty close btw. This also maybe impossible to do since the verts are going to snap to the surface therefore breaking the equilateral edges. I thought about importing the retopo into 3dsmax and making the shape I need, then attach it and export it back into 3D Coat. Then try to place the verts without buggering the thing up LOL.

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Yes, your workflow could help and speedup a lot. :)

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