Member justlikesang Posted July 7, 2016 Member Report Share Posted July 7, 2016 Hi, I have finished painting the body of my dragon and just imported the teeth but I do not know how to add normal map strictly to the teeth. Do I have to do something in the Voxtree to separate the teeth from the body? Because when I try to add the new normal map it is applied to the body instead of the teeth. My other question is the map size for the newly imported object. The teeth and dragon are all on the same UV map originally (4096 size) but I just exported them separately, does that mean I have to make my teeth UV map size 4096 as well? Attached below are the photos 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 8, 2016 Report Share Posted July 8, 2016 Hope this help You can view that list from the menu Windows>Paint Objects. Another way, is if you set materials in Maya, is to use the Surface Materials panel, you can lock and hide these as well. It's found under Windows>Surface Materials. 1 Quote Link to comment Share on other sites More sharing options...
Member justlikesang Posted July 30, 2016 Author Member Report Share Posted July 30, 2016 Thank you Carlosan, sorry for the late reply Quote Link to comment Share on other sites More sharing options...
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