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Low Poly Mesh > UVs > PolyPaint


Ridnic
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Hi Guys,

Glad to join you here! I just spend my first few days doing tutorials and getting used to the program.
Personally I work as a 3D Artist with Cinema4D und ZBrush and I have been looking for some good UV/Texture solution for some time and finally made my decision.

What I am struggling with right now is some kind of workflow issue I guess.

All I want to do is take my Model from Cinema4D, create UVs in 3D Coat and paint it within PBR Materials.

But it seems there is some weird Phong Shading and/or the curvature Map that is generated doesnt work well. Same goes for the AO generation.
I got a picture of the Model in Cinema4D and the second has a Smart Material applied after Quick n Dirty UVs from Autoseam > Unwrap.

When I looked for that kind of problem I did not find any solution. I dont want to sculpt on it first either.

How can I get my edges to be treated as such and smart materials to work properly on imported low poly models?

Best regards,
Ridnic

Bildschirmfoto 2016-07-08 um 17.46.58.pngBildschirmfoto 2016-07-08 um 17.51.27.png

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Okay, so after a lot of try and Error I found at least a way. 

When calculating a curvature Map the normals/edge detection doesnt seem to be the most important factor. 
Maybe that was my mistake. Assuming that it would work this way.

The Topology is key here. I used edge loops around the edges i wanted to have crisp. Similar to having a "smoothing" Object such as Dynamic Subdivision in ZBrush.

With those loops the Cavity and AO Map generation was very clean.

I was hoping to be able to use Low Poly Meshes. With those Loops it gets more dense :(

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Searching for Smooth groups equivalent, i found this post

Phong smoothing angle is just an automated way to break phong edges (literally this is all it does), so it's a little easier than manually selecting edges and breaking them that is all.

You don't have the same workflow in Cinema, but you can do this in a semi automated way using he "Phong Break Selection" tool in Cinema to select the edges based on whatever angle you want and then just breaking them.

Hope this help

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Lil Update:
I opened the exported OBJ File in Rhino, Blender an Cinema4D.
All showed the Object perfectly. In Cinema4D itself, the imported Object had a Normal Tag applied.

Maybe that helps in some way.

Edited by Ridnic
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Now i tried the OBJ Exporter riptide, a special OBJ PlugIn for Cinema4D, but the problem remains.

I am starting to think that this is a 3D Coat problem :S.

I feels sad, because I cannot do, what I bought this program for. I wanna get started sooooo badly and I really like 3D Coat :(.

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