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Missing Quads from Retopo


David O'Neil
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Why would quads go missing?  Did all the sculpting, then took it into the Retopo room and Autopo'd it with X symmetry enabled. Quads show up.  But when I make an island from the area, a portion on the left, which is the 'copied' side of the object, doesn't show the quads.  I tried baking it once instead of Autoretopoing, and the quads didn't appear that way either.  Any workarounds/solutions?

Thanks,

David

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Why doesn't that come up during the regular 'Autopo' selection?  It appears during the 'Autopo for Per Pixel' process.  This - and several other things - often make 3D Coat a frustrating experience.  Now to get rid of the holes that are still being left...  More frustration...  Especially if flipped normal quads are placed immediately behind the main quads, like happened once. :rolleyes:

Thanks for pointing me towards part of the solution.

David

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