Member David O'Neil Posted August 16, 2016 Member Report Share Posted August 16, 2016 Why would quads go missing? Did all the sculpting, then took it into the Retopo room and Autopo'd it with X symmetry enabled. Quads show up. But when I make an island from the area, a portion on the left, which is the 'copied' side of the object, doesn't show the quads. I tried baking it once instead of Autoretopoing, and the quads didn't appear that way either. Any workarounds/solutions? Thanks, David Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 16, 2016 Report Share Posted August 16, 2016 weld vertices is = off ? Quote Link to comment Share on other sites More sharing options...
Member David O'Neil Posted August 16, 2016 Author Member Report Share Posted August 16, 2016 Where is that option located at? I did have to rework the master area on the right after Autopo-ing, because there was a hole there that was mirrored on the left. It did appear to fix the issue until I started doing the island work. Quote Link to comment Share on other sites More sharing options...
Advanced Member Ballistic_Tension Posted August 16, 2016 Advanced Member Report Share Posted August 16, 2016 when / As you use Auto-retopo the last pop-up screen when you can name your UV set theres a list of options you can check on/off it is there below triangulate . Quote Link to comment Share on other sites More sharing options...
Member David O'Neil Posted August 16, 2016 Author Member Report Share Posted August 16, 2016 Why doesn't that come up during the regular 'Autopo' selection? It appears during the 'Autopo for Per Pixel' process. This - and several other things - often make 3D Coat a frustrating experience. Now to get rid of the holes that are still being left... More frustration... Especially if flipped normal quads are placed immediately behind the main quads, like happened once. Thanks for pointing me towards part of the solution. David Quote Link to comment Share on other sites More sharing options...
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