Member dodgevipert56 Posted September 20, 2016 Member Share Posted September 20, 2016 Im using 4.7 and when I bring a mesh(symetrical) from Maya with good normals (and no inversed normals - also did freeze transformations so no black areas), do the UVing in 3d coat and take it back to maya I get blue shaded uvs along with the red shaded uvs. The red shaded uvs are from the duplicated and mirrored meshes. How do I make sure the all the uvs are blue shaded??? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 20, 2016 Share Posted September 20, 2016 Hi ! Are you importing the external normal map using Textures > Import ? Which export setting preset are you using ? Quote Link to comment Share on other sites More sharing options...
Member dodgevipert56 Posted September 20, 2016 Author Member Share Posted September 20, 2016 sorry not texturing, im using File->New-> UV map mesh and selecting Auto mapping. Quote Link to comment Share on other sites More sharing options...
Member dodgevipert56 Posted September 20, 2016 Author Member Share Posted September 20, 2016 this is the image Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 20, 2016 Share Posted September 20, 2016 And which is your constructor export preset ? Are you using 4.7.10 ? Quote Link to comment Share on other sites More sharing options...
Member dodgevipert56 Posted September 20, 2016 Author Member Share Posted September 20, 2016 Im just using File->export obj and textures , then only ticked "Export Geometry", low poly mesh, Export preset set to Maya Mentalray, then pressed "Ok" yes Quote Link to comment Share on other sites More sharing options...
Member dodgevipert56 Posted September 20, 2016 Author Member Share Posted September 20, 2016 i dont knw why 3d coat got really complicated used 4.0 before had no problem with the flipping uvs Quote Link to comment Share on other sites More sharing options...
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