Member davide445 Posted October 9, 2016 Member Report Share Posted October 9, 2016 (edited) Ok this is the last part of my activity. Finally got my model painted with the original texture. Now want to export it to animate the butterfly in Akeytsu. Right now Akeytsu accept only fbx files. Tried to simply export it but no texture is recognized. I'm confused about the next step. Need I to retopo? Need I to create UV? Need I to bake? All of them? Baking always need UV? The model itself is high poly, but since it's a simple animation I'll leave it so just to start testing the process if this cut some steps. All the texture it's on Layer 1. Edited October 9, 2016 by davide445 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 9, 2016 Report Share Posted October 9, 2016 Yes, All of them. and yes, baking always need UV. Quote Link to comment Share on other sites More sharing options...
Member davide445 Posted October 10, 2016 Author Member Report Share Posted October 10, 2016 (edited) Yes I supposed was so. Looking at many tutorials appear to be a big work, considering also my model with many non symmetrical and non regular details. Retopo appear to be manageable with autotopo but I'm scared with UV mapping, and I have no knowledge about baking paths. Next I need to add (learn) rigging skinning and animation in Akeytsu and finally render it in Unity. Since I have just this week to obtain a result I was thinking if creating a 2D/sprite animation will be faster. The animation I want to create is very simple, just the butterfly moving his wings, I suppose I can just create every single pose and next render it, creating a sequence of images. Any way to move in 3DC the whole wing down and up? Edited October 10, 2016 by davide445 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 10, 2016 Report Share Posted October 10, 2016 Render Room > render animation Need some trial and error to master, but could be a solution. 1 Quote Link to comment Share on other sites More sharing options...
Member davide445 Posted October 10, 2016 Author Member Report Share Posted October 10, 2016 (edited) Proud of the result, considering this morning I did have no idea how to do it. Will be perfect with some body noisy movements, but this is already enough. Love 3d-Coat. Edited October 10, 2016 by davide445 1 Quote Link to comment Share on other sites More sharing options...
Member davide445 Posted October 20, 2016 Author Member Report Share Posted October 20, 2016 (edited) Want to make some tweak to mine animation. Reopened 000.3b file and show the model darkened on the sides as in the image. I didn't change anything since last time, other 001 and 00x file show the same behavior. All other rooms (Sculpt, Render) show the same problem. Bottom part is darkened also. Trying to switch off simmetry didn't make any difference. Any suggestion is welcomed, since my opton is to repaint all from scratch. Edited October 20, 2016 by davide445 Quote Link to comment Share on other sites More sharing options...
Member davide445 Posted October 20, 2016 Author Member Report Share Posted October 20, 2016 Ok found: the Pose tool for some reason was activated since I used it to deform wings, clicked on it and all is returned normal. Quote Link to comment Share on other sites More sharing options...
Member davide445 Posted October 21, 2016 Author Member Report Share Posted October 21, 2016 Last step: want to replace the paint with a new smart material, coming from the image of the oil painted butterfly. But if I repaint every keyframe 000.3b 001.3b etc the paint details will be never come on the same position and the animation show jumpy colors. Any way to simply export the texture (or whatever is, the layer with my paint maybe...here come my ignorance about 3d painting) and re-apply it on the same butterfly with wings in a different position. Quote Link to comment Share on other sites More sharing options...
Member davide445 Posted October 21, 2016 Author Member Report Share Posted October 21, 2016 This is the result of painting the different keyframes, clearly visible the jaggy painting Quote Link to comment Share on other sites More sharing options...
Member davide445 Posted October 22, 2016 Author Member Report Share Posted October 22, 2016 Any suggestion? If no way is possible I'll need to redo every keyframe, first painting again with the new material and next using Pose tool to deform the wings to various positions, something not so easily achievable with this complex shape. Quote Link to comment Share on other sites More sharing options...
Member davide445 Posted October 25, 2016 Author Member Report Share Posted October 25, 2016 I finally redo the keyframing using Pose with the new paint, here the result 1 Quote Link to comment Share on other sites More sharing options...
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