Member glmr Posted November 4, 2016 Member Report Share Posted November 4, 2016 Hello What is the correct way of obj import to avoid such edges distortion? in origin that two big holes had round form and edges were not triangulated. I also tried with more poligons, but result is similar. Meshmixer has an option "make solid" which works fine, but I can't find nothing similar in 3d Coat. What I'm doing wrong? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 4, 2016 Report Share Posted November 4, 2016 Hi ! can you share the model to take a look ? Quote Link to comment Share on other sites More sharing options...
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