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Can you make original objects textures show?.


omni
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When you load an object or [multi object] into the 3dcoat window
the objects are shown as a whitish color regardless if there are
textures with the object.
The object parts and textures are viewable from the Paint objects list and Surface list tabs and each separate item can be switched on or off.

My question is,
Is there an option were you can see the original textures on the imported object?.

Thanks for any info.

 

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3 hours ago, Carlosan said:

Hi !

Use Paint Room > textures > Import to load your original textures.

Thanks.
Glad to see that there is an option to import original textures.

Did notice the options in Paint room/textures but the list of choices is a bit confusing.
I was expecting to see something like "Import textures for imported object"


I presume you mean "textures/Import".  The list begins with
color/Albedo map
Layers color
External AO
etc.

To put my question another way.
I have a Lightwave car object and it textues [All .jpg] in a folder.
[Sometimes the textures are in a separate folder]
After i load the car object into 3dcoat which option do i use to load the textures so i can see them realtime on the car.
Thanks for any further info.

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Just tried this.
Created 2 simple objects in separate layers in Lightwave modeler.
UV mapped each object and applied a texture to each object.
Then saved these 2 objects as a single file.

Loaded this object into 3dcoat and the textures showed automatically in the Paint workspace.

Whats puzzeling me now is why don,t other multi objects show in the Paint workspace fully textured as they to have there UV maps and textures.

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