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Create normal map based on surface curvature?


DavideBianchini
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Hey guys,

My question is as it says. I have an imported OBJ (which already has UV maps included) and would like to generate a normal map based on the curvature/cavity of the surface. I have been watching the tutorials on baking textures, but am still confused about the overall workflow of 3D Coat, which room I need to be in, etc. 

Any tips you can provide are appreciated,

Davide

Edited by DavideBianchini
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