Member DavideBianchini Posted December 4, 2016 Member Report Share Posted December 4, 2016 (edited) Hey guys, My question is as it says. I have an imported OBJ (which already has UV maps included) and would like to generate a normal map based on the curvature/cavity of the surface. I have been watching the tutorials on baking textures, but am still confused about the overall workflow of 3D Coat, which room I need to be in, etc. Any tips you can provide are appreciated, Davide Edited December 4, 2016 by DavideBianchini Quote Link to comment Share on other sites More sharing options...
Carlosan Posted December 4, 2016 Report Share Posted December 4, 2016 Hi ! Use Fill tool Channel = normal Conditions = more on concave Tool options = fill the entire layer * hope this help Quote Link to comment Share on other sites More sharing options...
Member DavideBianchini Posted December 5, 2016 Author Member Report Share Posted December 5, 2016 Perfect, thanks so much. It was easier than I thought. -Davide Quote Link to comment Share on other sites More sharing options...
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