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Multiple Textures/UV for one mesh


Devbro
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Hi, I'm making a mesh which will have different armors. I first sculpted all the details and baked all the objects onto a low poly retopo mesh. I took all the pieces arm, leg, chest etc. and merged them into one UV Set in the UV room after painting. Is it too late to go back into the sculpt room and make some modifications and bake these onto the same retopo mesh so I can get a different armor look? I want to be able to have the same mesh and only have to rig it once, and be able to switch out textures. But it seems I have to have multiple Uv sets. Is this possible and/or is this the best way to do this?

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