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Projecting voxel detail to polys - artifacts


Skaven252
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I made a quick test with voxel sculpting. Just took a sphere and smudged some detail onto it:

post-1255-1231319946_thumb.jpg

I then switched to retopo, and imported a sphere which projected neatly onto the voxel object and automatically created the UV clusters:

post-1255-1231319953_thumb.jpg

However, when I merged it into the scene, the object had artifacts on it (which I've circled in red):

post-1255-1231319958_thumb.jpg

In low poly mode it displays discontinuities along the UV cluster seams. These appear to be holes in the texture (caused by alpha mapping) rather than split edges.

post-1255-1231319964_thumb.jpg

I presume this is a known issue, and the feature is being worked on? :)

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Fixed, it will work fine in V49

It seems to not FIX all.

When I retopolizing the vs model with low number (few number) of external polygons,

The result model has some visible seams.

And with depth controlled pen operating, the seams can visible too, notably.

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