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[Solved] Error when painting mesh


LaidbackLemur
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I have no idea why this is happening, I can paint fine on a 1k texture setting however when I want to paint on a 2k texture I get some issues occurring. The setting's I have are exactly the same for each, just the different texture sizes.

Door_1024.jpg

Door_2048.jpg

Door_Settings.jpg

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Hi !

Please try the latest version, Ty.

 

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9 minutes ago, Carlosan said:

Hi !

Please try the latest version, Ty.

 

Hey dude thanks a lot :) I didn't even notice I was still using that hehe, much appreciated man

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You begun at 1K and then change to 2K using this command ?

 

MTR.jpg

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No I'm going through New --> Paint UV Mapped Mesh --> File --> Change size there

I'm noticing that it's only occurring a particular part of my model which are the doors, not the frame. I've also tried Importing the door as a separate mesh to the door frame, and again its only happening on the door. I've tried various texture sizes and it seems to only be happening on a 2k texture, even 4k size works fine. Here are some images to clarify. 

ps please note the size of the door itself in respect to the grid, when I import it it appears to be larger than intended? All these imports are OBJ. I've also performed a fresh install.

DoorFrame_1024.jpg

DoorFrame_2048.jpg

Door_Single4096.jpg

Door_Single2048.jpg

CreationMethod.jpg

Door_Single1024.jpg

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Can you please share the model to take a look ?

ty

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Before import assign a material in your external app, this solve the issue.

 

-----------------------------------------------------------------

Door.obj

If i begin the project at 1K and change the resolution to 2K using the command

Paint Room > Edit Mesh > paint and texture resolution

everything is ok.

But... if i import model For Paint  pixel painting selecting texture size 2k, some issues occurring.

Confirmed and bug reported.

ty

 

 

 

2K.jpg

Doorwithmaterial.mtl

Doorwithmaterial.obj

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Btw I've used "lock normals" and "unlock normals" within maya 2016 and exported as obj again, and in both cases it no longer causes issues.

Door_lockednormals.obj

Door_unlockednormals.obj

Actually just tried with it combine still happening, i'll just leave it for now and move on

Edited by LaidbackLemur
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You assigned a material before the export ?

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I'm still having the same problem unfortunately when I apply material before exporting.

It appears to work ok when I export the frame and the door as separate objects.

I'll keep trying

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Overlapping UVs are giving error, right

But if you paint using Texture Editor everything is fine.

reported too, ty.

 

 

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We got a reply for support team

Please try to combine all islands withing 0..1 range. Copy left islands over ones in 0..1 range.

 
Andrew

 

 

importtilesasuvsets.jpg

UVset-1.jpg

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Please take a look about this import option:

 

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Hey it works now that method. I tried previously having all the uvs in the 0-1 space but I never had the "Import tiles as UV sets" option enabled. Thanks a lot for all the help guys, it was a newbie error on my end after all. Everything seems to be working fine now

Resolved.jpg

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