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Default material defaults to Clay2 on bake.


Gary Dave
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Whenever I bake using the default material, the result always has a cavity map, much like the result of the "Clay2" material. 

I am not using clay2. I am only using default.

BakeNo.jpg

 

Anyone have any ideas?

Just to clear some things up, this is not an AO issue, the far right image you see above is just displaying what's on the base object layer. No other layers are visible. (and on that note, I thought occlussion baking in the paint room was supposed to recognise normal maps? I can't get it to work at all, only does basic geo AO for me.)

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On or off, it's always the same, low values, high values, no difference. Tried it on a different mesh piece too. I also created my own shader/material in the sculpt room and made sure it had to extra settings, just colour, but the bake is always the same, it always seems to include cavity on the objects layer in the paint room. AO is completely separate.

For now I'm just deleting that paint layer and re-baking AO, and then boosting it a bit in photoshop. It gives me what I want, though a bit of a hassle.

I'll be able to test it again in a week or two on my proper computer, I'm on a laptop at the moment with integrated graphics so I wonder if that has something to do with it.

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On 2/15/2015 at 8:38 PM, fuzzzzzz said:

Steam can support Beta program, there is a tab under 3dcoat properties, many app use it to provide preview and beta program :)

 

Example

 

Open the steam client and go in Library. Right click on the app and select properties.

 

integrity+of+cache.png

 

experimental_branch.png

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