New Member gamedesign Posted February 16, 2017 New Member Report Share Posted February 16, 2017 Hi All Is there a tool in 3D Coat that works by modelling a mesh like you would in a traditional polygonal 3D app which then lets you dynamically control the edge beveling and dynamic boolean etc. I mostly just see subtractive tools in 3D Coat and just wondered if there were other methods. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 1, 2017 Report Share Posted March 1, 2017 You can start modeling in Retopo room to create low poly assets. Quote Link to comment Share on other sites More sharing options...
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