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Importing hard surface models


MechChicken
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Hello.

I'm using Fusion360, MoI, and Rocket3F to model hard surfaces. Most, if not all my edges are sharp with minimal fillet/bevel. I understand that 3DC will translate that import to Voxels and put a skin on it as it were, but I'm wondering if there are settings I can select, or specific formats I need to look at, to have my model look almost the same in 3DC, primarily super clean surfaces, sharp edges, not muddy, etc.

I'm a beginner, so perhaps my way of thinking is wrong anyway, but what I'm trying to do is: model hard surface in my CAD program, then add curves in 3DC (for example hoses/piping), then paint in 3DC, bake the textures in 3DC, and export the obj and maps to render elsewhere.

Thanks.

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Thanks Carlos. I tried it and it looked better than importing in voxel mode. My nicely filleted/beveled edges stayed clean, not even a little bit of muddy. However, it did gave me other errors, like completely wrong imported vertices. Will experiment with the MoI export settings to see if it fixes that.

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