Member MechChicken Posted May 9, 2017 Member Share Posted May 9, 2017 Hello. I'm using Fusion360, MoI, and Rocket3F to model hard surfaces. Most, if not all my edges are sharp with minimal fillet/bevel. I understand that 3DC will translate that import to Voxels and put a skin on it as it were, but I'm wondering if there are settings I can select, or specific formats I need to look at, to have my model look almost the same in 3DC, primarily super clean surfaces, sharp edges, not muddy, etc. I'm a beginner, so perhaps my way of thinking is wrong anyway, but what I'm trying to do is: model hard surface in my CAD program, then add curves in 3DC (for example hoses/piping), then paint in 3DC, bake the textures in 3DC, and export the obj and maps to render elsewhere. Thanks. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted May 9, 2017 Share Posted May 9, 2017 Hi You can also import to Surface mode. Quote Link to comment Share on other sites More sharing options...
Member MechChicken Posted May 10, 2017 Author Member Share Posted May 10, 2017 Thanks Carlos. I tried it and it looked better than importing in voxel mode. My nicely filleted/beveled edges stayed clean, not even a little bit of muddy. However, it did gave me other errors, like completely wrong imported vertices. Will experiment with the MoI export settings to see if it fixes that. 1 Quote Link to comment Share on other sites More sharing options...
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