Member maxt Posted October 19, 2017 Member Report Share Posted October 19, 2017 (edited) hello, I'm following the tutorial below (three parts). It's very well done but misses on one key part: saving. Once I'm done with the job: - shape cleaned up in sculpt room - retopologised - texture repainted in paint room how do I save the new clean object ? so far I either save the clean mesh with no texture, or I save the clean texture but the resulting mesh mesh is low poly, as per retopology. Which are the steps I'm missing to bake UV maps and textures on the high poly mesh just sculpted ? thanks max Edited October 19, 2017 by maxt Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 19, 2017 Report Share Posted October 19, 2017 Hi, When you finally export, you will have the option of exporting the initial low resolution mesh, or the higher resolution subdivided mesh. If you wish to export the mesh just as it was when you first imported, always choose to export the low resolution version of the mesh. More is discussed on this topic in the Import and Export sections of this document. Quote Link to comment Share on other sites More sharing options...
Member maxt Posted October 19, 2017 Author Member Report Share Posted October 19, 2017 1 hour ago, Carlosan said: Hi, When you finally export, you will have the option of exporting the initial low resolution mesh, or the higher resolution subdivided mesh. If you wish to export the mesh just as it was when you first imported, always choose to export the low resolution version of the mesh. More is discussed on this topic in the Import and Export sections of this document. Ok, thanks Quote Link to comment Share on other sites More sharing options...
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