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Paint objects for baking?

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Is there a reasonable way to get a painted paint object to be considered for the "bake /w normal map" tool in the retopo room?

Or perhaps there's some better way of trying to bake out textures (diffuse/normal/roughness/etc) of an existing painted/normal mapped object?

 

What I'm trying to do is to bake out tree leaf cards from 3d meshes and I've got it UV mapped for each leaf to share the same UV space (so I don't have to individually paint each leaf). If I import the mesh into the paint room, I can't seem to bake it onto a  single flat quad in the retopo room and if I import it into the sculpt room, I lose all UV information and I'd have to individually paint hundreds of leaves.

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Is Texture Baking tool useful for your workflow ?

 

Texture Baking tool.jpg

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So many useful tools that I've never used in 3d-coat before. This will do perfectly for what I'm trying to do.

Thanks again Carlosan, you've been very helpful.

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