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Texture Editor background


kevjon
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When I import a obj model with its uv maps into 4.8.07 I get a low res pixelated grayscale image of the uv map in the background of the Texture Editor.

Is there a way to turn off that pixelated image so it is just a nice plane dark grey background ?

I find the pixelated image distracting while painting in the Texture Editor.

 

Texture Editor.jpg

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Hi

Try this please

Changes list 4.8.08

- Smart Materials depth scaling is now independent on ortho/perspective/viewport and on viewport size / FOW.

- fixed problem of grayed out export (sometimes, rarely)

- fixed problem of moving UV islands

- possibility to record strokes as curves (enable NewCurves in settings), set RecordStrokes in Curves menu, look CurvesTree

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