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How to separate UV's into different paint objects, but keep them in the same UV Mesh


Kursonis
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How to separate UV's into different paint objects, but keep them in the same UV Mesh as displaced on the right when painting. I need to export the UV mesh as one, but need to paint the two objects separately for the game I am making skins for. For example: I have the two objects combined into one mesh as I want. However, below that I only have one object to paint. When I try changing the UV mesh below I cant figure out how to keep them in same mesh and just make them into separate objects for painting. Please help.

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