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Custom Texture Resolution not respected


GimbalLock
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Hi Forum,

Am I missing a setting somewhere regarding this?

When I change a texture resolution to a custom number,  let's say I have it at 2048x2048 and set it to 3072x3072, 3dCoat respects my input (showing it as "3 072"), but when closing the window and returning to the setting, it has set the scale to 4k standard. It seems to jump to the nearest standard texture size despite having an option for custom input.

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I think you found an UI update problem.  

I tested. I set a custom texture resolution.  Exported a color map and the exported image resolution was correct. 

Now returning to Mesh and Texture resolution plus using custom texture size it has defaulted back to showing 256 x256 when in fact it needs to show my last custom size that I set. To make it clear, the size has not been reset to 256x256.

This is a UI update problem because the custom texture size has been really set to the one I created.  The exported color map was the correct adjusted texture resolution.

Picture shows my exported color map size just to test.

 

size.jpg

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